Dose Winston Do Dmg Based On Range
Posted By admin On 31.05.20- Does Winston Do Dmg Based On Range Map
- Does Winston Do Dmg Based On Range Mean
- Dose Winston Do Dmg Based On Ranges
- Does Winston Do Dmg Based On Range Data
Melee attacks are attacks that take effect only within a short range of the hero, generally within arms' reach. Melee attacks pierce barriers and affects all enemies in range. Quick melee does 30 damage, is active for 0.5 seconds, and has a range of 2.5 meters, and has a cooldown of 1 second. The Percent Torpor Gain is based on the% Melee Damage Attribute of both the weapon used, as well as the player using it. For example, a Ramshackle Wooden Club with 120% damage will do a base damage of 6. With its torpor gain multiplier of 3.75, it will now do 22.5 torpor per hit. Originally i thought it was range bonus and lvl, but have heard things that its based off your attack level. Im asking to know what ring i should use if i melee while cannon. Your Ranged level does not change how much damage your cannon deals per second. If you're level 1 Ranged, will it do more or less damage than someone.
Difficulty
Bio
Age: 39
Occupation: Thief, Gang Leader
Base of Operations: Deadlock Gorge, Arizona, USA
Affiliation: Deadlock Gang
Damage: 40
Ammo: 12
Falloff Range: 20 meters (50% damage reduction)
Rate of fire: 1 per .25 seconds
Reload time: 4.1 seconds (Full)
.5 seconds initial and .3 seconds for every bullet
Can Headshot (80 damage)
- Because left click shoots faster, it does more DPS than scoped within 20 meters.
- First two shots do not have spread
Damage: 85
Ammo: 12
Falloff Range: 30 meters (50% damage reduction)
Rate of fire: 1 per .7 seconds
Reload time: 4.1 seconds (Full)
.5 seconds initial and .3 seconds for every bullet
Can Headshot (170 damage)
- Ashe’s scoped sensitivity is different than Widowmaker/Ana because she zooms in less
- Try this tool: https://www.desmos.com/calculator/oxdagztkcl
- A Mercy damage amplified headshot does 221 damage
Ashe can use her aim-down sights for a more damaging, precise shot.
Damage: 30 – 75 AoE (Explosion); 100 AoE over 5 seconds (Burn)
Self Damage: 50%
Radius: 5 meters
Casting Time: 2 seconds
Cooldown: 10 seconds
Cannot Headshot
- If you hold left mouse button while you throw your dynamite, you will always shoot the dynamite (see .gif below)
- Damage boosting effects increase the initial explosion but not the damage over time burn
- Burn effects turrets and barriers
Ashe throws an explosive that detonates after a short delay or immediately when shot. The explosion from Dynamite also lights enemies on fire, dealing damage over time.
Damage: 6 per bullet (90 Max)
15 bullets total
Range: 9 meters (self knock-back)
Cooldown: 10 seconds
Cannot headshot
- Fire at the ground to launch Ashe upward
- Can be used to boop enemies off cliffs
Ashe blasts enemies in front of her, knocking them away and propelling herself backward for added mobility.
Damage: 120 – Charge (Initial); 112 per second – Arm Cannon (1092 max)
Duration: 1200 health or 10 seconds (after collision)
Range: 65 meters (Charge), 40 meters (Arm Cannon)
- B.O.B charge’s charge knocks enemies into the air. This lets Ashe hit an easy bodyshot, which does 205 damage
- Save Bob for last push because he can stall payloads/sites
- Launching B.O.B at an enemy Reinhardt opens up a shatter for an ally Reinhardt
How to write mac dmg to usb. Ashe summons her trusted omnic sidekick, B.O.B., who charges forward and knocks enemies into the air, then lays down suppressing fire with his arm cannons.
Speed Kill Combo
Easy Dynamite
Does Winston Do Dmg Based On Range Map
Effective Against
Weak Against
Synergizes With
Tip for Every Hero
Does Winston Do Dmg Based On Range Mean
Ashe Guide
Melee attacks are attacks that take effect only within a short range of the hero, generally within arms' reach. Melee attacks pierce barriers and affects all enemies in range.
Quick Melee[editedit source]
Quick melee does 30 damage, is active for 0.5 seconds, and has a range of 2.5 meters, and has a cooldown of 1 second. This cooldown starts as soon as the attack is used and is not affected by the melee being interrupted.
Quick melee is available to all heroes, except Reinhardt and Brigitte who have their own melee attacks. Additionally, Torbjörn is unable to perform a quick melee while he has his Forge Hammer equipped, but he can when he has his Rivet Gun equipped. Similarly, Genji and Winston will be unable to perform a quick melee while using Dragonblade and Primal Rage, respectively, but can use quick melee otherwise. For the above heroes, attempting to use quick melee will yield no result, with exception to Brigitte, who will use her Rocket Flail.
Special Melee Attacks[editedit source]
Dose Winston Do Dmg Based On Ranges
Hero | Weapon | Damage | Recovery | Icon | Official Description |
---|---|---|---|---|---|
Brigitte | Rocket Flail | 35 | 0.6 seconds | Brigitte's melee weapon has an extended range, enabling her to strike multiple enemies with a single swing. | |
Genji | Dragonblade | 120 | 0.9 seconds | Genji brandishes his katana for a brief period of time. Until he sheathes his sword, Genji can deliver high-damage strikes to any targets within his reach. | |
Reinhardt | Rocket Hammer | 75 | 0.95 seconds | Reinhardt’s Rocket Hammer is an exemplary melee weapon, able to deal punishing damage in a wide arc with every swing. | |
Torbjörn | Forge Hammer | 55 | 0.85 seconds | Torbjörn uses his multipurpose hammer to build and repair turrets. In a pinch, it can also be swung as a weapon. | |
Winston | Primal Rage | 40 | 0.66 seconds | Winston embraces his animal nature, significantly boosting his health and making him very difficult to kill, strengthening his melee attack, and allowing him to use his Jump Pack ability more frequently. While raging, Winston can only perform melee and Jump Pack attacks. |