Reinhardt Charge Not Doing 50 Dmg
Posted By admin On 26.05.2032-bit vs 64-bit. Feb 02, 2017 Mozilla Firefox is a fast, full-featured Web browser. Firefox includes pop-up blocking, tab-browsing, integrated Google search, simplified privacy controls, a streamlined browser window that shows a number of additional features that work with you to. Jan 26, 2017 Version 51.0.1, first offered to Release channel users on January 26, 2017 We'd also like to extend a special thank you to all of the new Mozillians who contributed to this release of Firefox! To install Firefox on a Windows XP system, because of Windows restrictions, the user will have to download Firefox 43.0.1 and then update to the current release. From Firefox 53 planned for April 2017, Windows XP/Vista/Server 2008 are no longer supported.
- Enemies not in its line of sight are not affected. The D.Va that uses this ability cannot take damage from her own mech. A mech about to self-destruct projects green and white light, and puts a flashing caution sign onto enemy players' UI. It can also be moved through abilities like Reinhardt's Charge.
- Jul 11, 2017 Pharah, Tracer and Genji do not. Using Earthshatter on one player to stop Genji or Soldier's Ultimate is not only OK, it's encouraged. You can Cancel Reinhardt's Rocket Hammer animation by throwing up barrier shield during the swing. This can allow you to get your shield up faster. 22, Charge shouldn’t always be used to engage into a.
- Reinhardt's charge does NO damage on initial hit, not 50 for 350 total as most guides say. News & Discussion I think it's quite a popular misconception, every source I've found states it.
- Jun 17, 2017 Zarya In-depth Strategy Guide ( FP's Overwatch Strategy Guide ) Zarya is well known for being one of the world's strongest women athletes. Later on in her competitive bodybuilding career, she decided to drop her all star status and join Overwatch to protect her family, friends, and country instead.
- Barrier Field - 2000 shield - 225 health per second while down - 3s cooldown when broken
- Charge - initial hit 50 dmg - pin: 300 dmg - 10s cooldown
- Earth Shatter - 50 dmg - stuns for 2.5 seconds
- + charge out of graviton surge? (zarya ulti)
- + Small Health Packs (75 HP, has a 10 second cooldown)
- + Large Health Packs (250 HP, has a 15 second cooldown)
- + Spawn rooms (100 HP per second)
- + Keep on EYE on Mcree when he rushes you! (flashbang) LOOK UP with shield
- + melee > shield > melee? trick to swing faster?
- + earthshatter (50 dmg) > firestrike (100 dmg) > melee (75 dmg) > pin (350 dmg) = 575 dmg
- + earthshatter (50 dmg) > firestrike (100 dmg) > pin (350 dmg) = 500 dmg
- + earthshatter (50 dmg > melee (75 dmg) > melee (75 dmg) > melee (75 dmg) = 275 dmg
- + firestrike (100 dmg) > melee (75 dmg) > melee (75 dmg) = 250 dmg
- + melee (75 dmg) > melee (75 dmg) > melee (75 dmg) = 225 dmg
- + earthshatter (50 dmg) > firestrike (100 dmg) > melee (75 dmg) = 225 dmg
- + firestrike (130 dmg)(mercy double dmg) > melee (75 dmg) = 205 dmg
- + charge (50 dmg) > melee (75 dmg) > melee (75 dmg) = 200 dmg
- + melee (97.5 dmg)(mercy double dmg) > melee (97.5 dmg)(mercy double dmg) = 195 dmg
- +150 HP
- Tracer (Offense)
- Genji (Offense)
- Pharah (Offense)
- Hanzo (Defense)
- Torbjörn (Defense)
- Lúcio (Support)
- Symmetra (100 shield)(Support)
- Reaper (Offense)
- +300 HP
- +400 HP
- +500 HP
- Reinhardt (200 armor)(Tank)
- +600 HP
- - Learn what reinhardt dies to mostly
- +when shield dies you gain 600~ shield before you can bring it back up.
- - Learn what classes reinhart dies to mostly
- Reinhardt (Charge) > team wombo combos
- - Learn (charge) spots
- Mcree (Flashbang) OVER shield
- - Learn all cooldowns
- Attack Heroes
- Genji
- Deflect - 8sec
- Duration - 8sec
- -----------------------------------------------------------------------------
- Mcree
- Combat Roll - 8sec
- Flashbang - 10sec
- Charge time - 1 sec per 100 health
- -----------------------------------------------------------------------------
- Pharah
- Jump Jet - 10sec
- Concussive Blast - 12sec
- Duration - 3sec
- Damage - 40 per rocket (2500+ if all rockets connect)
- -----------------------------------------------------------------------------
- Reaper
- Wraith Form - 8sec
- Cast Time - 2sec
- Death Blossom
- Damage - 200 per second (600 max damage, and 40 damage per tick)
- -----------------------------------------------------------------------------
- Soldier 76
- Helix Rockets - 8sec
- Damage - direct 120 (up to 80 splash dmg and a max of 40 self damage)
- Biotic Field - 15sec
- Healing - 35 per second
- Tactical Visor
- -----------------------------------------------------------------------------
- Tracer
- Blink - 3sec per charge
- Recall - 12sec
- Cast Time - 1sec
- Damage - 400 on contact, and also splash radius damage. There is also self-damage as well.
- NOTE: There is also an additional 5 damage instantly if Tracer sticks the bomb on a target.
- Headshot?: YES (Only Bombs that stick can do x2 damage.)
- -----------------------------------------------------------------------------
- Defensive Heroes
- Bastion
- Tank Mode
- Cast Time: 1 second
- Damage: 190 (direct hit) - Splash damage varies.
- -----------------------------------------------------------------------------
- Hanzo
- Sonic Arrow - 20sec
- Damage: 29 - 120
- Scatter Arrow - 10sec
- Damage - 75 per arrow, 5 total arrows once scattered, and 375 total damage if all arrows connect. - 125 unscattered
- Dragonstrike
- Damage - 200+ DPS
- -----------------------------------------------------------------------------
- Junkrat
- Concussion Mine - 8sec
- Damage - 80 damage
- Cast time - 1sec
- Damage - 600~
- -----------------------------------------------------------------------------
- Mei
- Cryo-Freeze (Iceblock) - 12sec
- Heals - 150
- Ice Wall - 10sec
- HP per Pillar - 500
- Blizzard
- Freeze Starts at - 3.5 seconds (and lasts the remaining of the Blizzard)
- Range - 8 meter radius
- -----------------------------------------------------------------------------
- Torbjorn
- Molten Core
- Repair/Build Rate: +100%
- Bonus Armor: +300 (500 hp max total) - NOTE: Armor cannot be healed up.
- -----------------------------------------------------------------------------
- Widowmaker
- Grappling Hook - 12sec
- Venom Mine - 15sec
- Damage - 75 (can inflict self-damage)
- Infra-Sight
- -----------------------------------------------------------------------------
- D.Va
- Boosters - 5sec
- Damage - 25
- Defense Matrix - 6sec
- Cast Time: 4 seconds (before explosion)
- Damage - 1000 and falls off from point of explosion. Can do Self-Damage to D.va, but no damage to her allies.
- -----------------------------------------------------------------------------
- Reinhardt
- Barrier Field
- Recharge Rate - 225 per second when not deployed
- Damage - Pin is 300 - (initial hit is 50) = 350 total
- Fire Strike - 6sec
- Damage - 100 per hit (can strike through every hero in it's path)
- Earthshatter
- Damage - 50
- -----------------------------------------------------------------------------
- Roadhog
- Chain Hook - 6sec
- Damage - 30
- Take a Breather(Heal) - 8sec
- Heals - 300HP
- Whole Hog
- Damage: 2,500+ (a lot, but only if most pellets connect)
- -----------------------------------------------------------------------------
- Winston
- Jump Pack - 6sec
- Damage - 50 (AOE at landing with fall-off distance damage)
- Barrier Projector - 13sec
- Barrier Strength - 600HP
- Primal Rage
- Damage - 40 per melee strike (Strikes do AOE damage with knockbacks)
- Hitpoint Change - 1000 (100 of it is armor) - Winston gets fully healed at use.
- -----------------------------------------------------------------------------
- Zarya
- Particle Barrier - 10sec
- Barrier Strength - 200HP
- Projected Barrier - 8sec
- Shield Strength - 400HP
- Graviton Surge
- Damage - 22
- -----------------------------------------------------------------------------
- Support Heroes
- Lucio
- Soundwave - 4sec
- Heal - 12 per sec
- Range - 30 meters (must also remain line of sight with allies)
- Amp It Up - 12sec
- Heal - 40 per sec
- Sound Barrier
- Shield Incensement - +500 shield - It then degrades at 100 shield every second over 5 seconds.
- -----------------------------------------------------------------------------
- Mercy
- Healing per second - 50
- Range - 15 meters
- Guardian Angel - 1.5sec
- Cast time - 1sec
- -----------------------------------------------------------------------------
- Symmetra
- Sentry Turret - 1 per 10 sec - Can hold up to 3 charges max.
- Range - 10 meters
- Shield Strength - 25
- Cast time - 2sec
- Total Number of Allies Can Be Teleported Per Teleporter: 6
- -----------------------------------------------------------------------------
- Zenyatta
- Orb of Harmony
- Heals - 30 per second
- Duration - Until you or the enemy's death occurs.
- Range - 40 meters
- Transcendence
- Heals - 100 per second to all allies around you.
- -----------------------------------------------------------------------------
- - When to use ult on reinhardt
- - Get map overviews (and draw good spots from vods to ultimate on reinhardt)
- Barrier Field - 2000 shield - 225 health per second while down - 3s cooldown when broken
- Charge - initial hit 50 dmg - pin: 300 dmg - 10s cooldown
- Earth Shatter - 50 dmg - stuns for 2.5 seconds
- + charge out of graviton surge? (zarya ulti)
- + Small Health Packs (75 HP, has a 10 second cooldown)
- + Large Health Packs (250 HP, has a 15 second cooldown)
- + Spawn rooms (100 HP per second)
- + Keep on EYE on Mcree when he rushes you! (flashbang) LOOK UP with shield
- + melee > shield > melee? trick to swing faster?
- + earthshatter (50 dmg) > firestrike (100 dmg) > melee (75 dmg) > pin (350 dmg) = 575 dmg
- + earthshatter (50 dmg) > firestrike (100 dmg) > pin (350 dmg) = 500 dmg
- + earthshatter (50 dmg > melee (75 dmg) > melee (75 dmg) > melee (75 dmg) = 275 dmg
- + firestrike (100 dmg) > melee (75 dmg) > melee (75 dmg) = 250 dmg
- + melee (75 dmg) > melee (75 dmg) > melee (75 dmg) = 225 dmg
- + earthshatter (50 dmg) > firestrike (100 dmg) > melee (75 dmg) = 225 dmg
- + firestrike (130 dmg)(mercy double dmg) > melee (75 dmg) = 205 dmg
- + charge (50 dmg) > melee (75 dmg) > melee (75 dmg) = 200 dmg
- + melee (97.5 dmg)(mercy double dmg) > melee (97.5 dmg)(mercy double dmg) = 195 dmg
- +150 HP
- Tracer (Offense)
- Genji (Offense)
- Pharah (Offense)
- Hanzo (Defense)
- Torbjörn (Defense)
- Lúcio (Support)
- Symmetra (100 shield)(Support)
- Reaper (Offense)
- +300 HP
- +400 HP
- +500 HP
- Reinhardt (200 armor)(Tank)
- +600 HP
- - Learn what reinhardt dies to mostly
- +when shield dies you gain 600~ shield before you can bring it back up.
- - Learn what classes reinhart dies to mostly
- Reinhardt (Charge) > team wombo combos
- - Learn (charge) spots
- Mcree (Flashbang) OVER shield
- - Learn all cooldowns
- Attack Heroes
- Genji
- Deflect - 8sec
- Duration - 8sec
- -----------------------------------------------------------------------------
- Mcree
- Combat Roll - 8sec
- Flashbang - 10sec
- Charge time - 1 sec per 100 health
- -----------------------------------------------------------------------------
- Pharah
- Jump Jet - 10sec
- Concussive Blast - 12sec
- Duration - 3sec
- Damage - 40 per rocket (2500+ if all rockets connect)
- -----------------------------------------------------------------------------
- Reaper
- Wraith Form - 8sec
- Cast Time - 2sec
- Death Blossom
- Damage - 200 per second (600 max damage, and 40 damage per tick)
- -----------------------------------------------------------------------------
- Soldier 76
- Helix Rockets - 8sec
- Damage - direct 120 (up to 80 splash dmg and a max of 40 self damage)
- Biotic Field - 15sec
- Healing - 35 per second
- Tactical Visor
- -----------------------------------------------------------------------------
- Tracer
- Blink - 3sec per charge
- Recall - 12sec
- Cast Time - 1sec
- Damage - 400 on contact, and also splash radius damage. There is also self-damage as well.
- NOTE: There is also an additional 5 damage instantly if Tracer sticks the bomb on a target.
- Headshot?: YES (Only Bombs that stick can do x2 damage.)
- -----------------------------------------------------------------------------
- Defensive Heroes
- Bastion
- Tank Mode
- Cast Time: 1 second
- Damage: 190 (direct hit) - Splash damage varies.
- -----------------------------------------------------------------------------
- Hanzo
- Sonic Arrow - 20sec
- Damage: 29 - 120
- Scatter Arrow - 10sec
- Damage - 75 per arrow, 5 total arrows once scattered, and 375 total damage if all arrows connect. - 125 unscattered
- Dragonstrike
- Damage - 200+ DPS
- -----------------------------------------------------------------------------
- Junkrat
- Concussion Mine - 8sec
- Damage - 80 damage
- Cast time - 1sec
- Damage - 600~
- -----------------------------------------------------------------------------
- Mei
- Cryo-Freeze (Iceblock) - 12sec
- Heals - 150
- Ice Wall - 10sec
- HP per Pillar - 500
- Blizzard
- Freeze Starts at - 3.5 seconds (and lasts the remaining of the Blizzard)
- Range - 8 meter radius
- -----------------------------------------------------------------------------
- Torbjorn
- Molten Core
- Repair/Build Rate: +100%
- Bonus Armor: +300 (500 hp max total) - NOTE: Armor cannot be healed up.
- -----------------------------------------------------------------------------
- Widowmaker
- Grappling Hook - 12sec
- Venom Mine - 15sec
- Damage - 75 (can inflict self-damage)
- Infra-Sight
- -----------------------------------------------------------------------------
- D.Va
- Boosters - 5sec
- Damage - 25
- Defense Matrix - 6sec
- Cast Time: 4 seconds (before explosion)
- Damage - 1000 and falls off from point of explosion. Can do Self-Damage to D.va, but no damage to her allies.
- -----------------------------------------------------------------------------
- Reinhardt
- Barrier Field
- Recharge Rate - 225 per second when not deployed
- Damage - Pin is 300 - (initial hit is 50) = 350 total
- Fire Strike - 6sec
- Damage - 100 per hit (can strike through every hero in it's path)
- Earthshatter
- Damage - 50
- -----------------------------------------------------------------------------
- Roadhog
- Chain Hook - 6sec
- Damage - 30
- Take a Breather(Heal) - 8sec
- Heals - 300HP
- Whole Hog
- Damage: 2,500+ (a lot, but only if most pellets connect)
- -----------------------------------------------------------------------------
- Winston
- Jump Pack - 6sec
- Damage - 50 (AOE at landing with fall-off distance damage)
- Barrier Projector - 13sec
- Barrier Strength - 600HP
- Primal Rage
- Damage - 40 per melee strike (Strikes do AOE damage with knockbacks)
- Hitpoint Change - 1000 (100 of it is armor) - Winston gets fully healed at use.
- -----------------------------------------------------------------------------
- Zarya
- Particle Barrier - 10sec
- Barrier Strength - 200HP
- Projected Barrier - 8sec
- Shield Strength - 400HP
- Graviton Surge
- Damage - 22
- -----------------------------------------------------------------------------
- Support Heroes
- Lucio
- Soundwave - 4sec
- Heal - 12 per sec
- Range - 30 meters (must also remain line of sight with allies)
- Amp It Up - 12sec
- Heal - 40 per sec
- Sound Barrier
- Shield Incensement - +500 shield - It then degrades at 100 shield every second over 5 seconds.
- -----------------------------------------------------------------------------
- Mercy
- Healing per second - 50
- Range - 15 meters
- Guardian Angel - 1.5sec
- Cast time - 1sec
- -----------------------------------------------------------------------------
- Symmetra
- Sentry Turret - 1 per 10 sec - Can hold up to 3 charges max.
- Range - 10 meters
- Shield Strength - 25
- Cast time - 2sec
- Total Number of Allies Can Be Teleported Per Teleporter: 6
- -----------------------------------------------------------------------------
- Zenyatta
- Orb of Harmony
- Heals - 30 per second
- Duration - Until you or the enemy's death occurs.
- Range - 40 meters
- Transcendence
- Heals - 100 per second to all allies around you.
- -----------------------------------------------------------------------------
- - When to use ult on reinhardt
- - Get map overviews (and draw good spots from vods to ultimate on reinhardt)
Reinhardt Charge Not Doing 50 Dmg 2017
May 27, 2016 One of the more difficult skills to learn as a Reinhardt player in Overwatch is when to use your ability Charge. This guide explains when you should and should not charge. It is a devastating. Barrier Field - 2000 shield - 225 health per second while down - 3s cooldown when broken. Charge - initial hit 50 dmg - pin: 300 dmg - 10s cooldown. Fire Strike - 100 dmg - 6s cooldown. Earth Shatter - 50 dmg - stuns for 2.5 seconds. (50 dmg) firestrike (100 dmg) melee (75 dmg) pin (350 dmg) = 575 dmg.