League Of Legends Mas Health Dmg
Posted By admin On 31.05.20So riot has been ****ing this game up more and more with every patch.
and in between the bugs (both visual and gameplay wise) i've had enough of tanks doing more damage than bruisers, adc's and apc's together.
I liked it when it first came out, it was fun to try, but as more and more meta tactics started appearing one thing became very ****ing clear:
PERCENTAGE BASED DAMAGE
Now you are gonna downvote me for saying this, but it's overpowered and imbalanced as ****.
im gonna use amumu and zac as examples, but there are plenty more where this came from. like sejuani,
You give champs like amumu, zac, etc damage based on the enemy's max health, and what do you get? champs that deal insane amount of damage because
A) they scale on the enemy, not based on their own items (logic? where?)
B) these skills also come with a neat low cooldown or no cooldown at all (mumu's AoE is permanent until turned off, zac has like 4 seconds of cooldown on his base, etc)
C) the champion which has these abilities almost always come with a whole heap of CC (zac: jump >short duration stun, Q > slow, ult>knockback, amumu: stun, aoe root)
this raises a lot of issues, of which most pressing are:
A) these champions can become nearly unkillable in 1 or 2 v 1s because they go full tank but still have no cooldown and have scaling abilities they dont really build towards.
B) it's hard to counter them effectively as they have so many tank stats yet so much damage, so going squishy damage dealer against them as say an adc doesnt work, but going as tanky doesnt work either because you do lose damage because you dont scale like they do.
C) The items riot implements are giving these tanky characters too much stats at once on just one item, and they are making it worse and worse (i.e. they removed the warmog and force of nature combo and made it into one item, opening up an extra slot..)
D) riot goes and implements characters to try and counter tanks such as vayne, but vayne tends to be a lot stronger to squishy champs than the actual targeted crowd (tanks) as she just needs one full silver bolts combo to annihilate champs with low hp, while tanks needs 3-4 full stacks hits.
Now the only solutions i see to this problem are:
A)Remove the % damage completely
now this is harsh and i dont really like it myself either, as it adds a sense of diversity
B)remove BASE % damage and make it only obtainable through scaling
C) remove tanky items which give so many retarded op stats on one item (spirit of the golem anyone? max tenacity, high hp regen, mana regen, cooldown reduction and health for a really low price? and faster jungler? what the **** was riot thinking?)
I hope you guys read this, and perhaps some riot personnel actually takes this into account. and i really hope im not the only one who hates a sejuani with spirit of the golem and sunfire tanking a turret and raping 3 guys under it without any effort. (just an example :x)
TL;DR version:
>Tanks are OP because of the % max HP damage stat (in most cases, this is generally speaking)
>raises problems riot tries to adress but actually makes it worse
>solutions.. remove it? make it only scalable? any suggestions?
EDIT: i am not saying tanks need a nerf, far from it. Tanks need to become tanks, not damage dealing health packs.
in the end all i want is for tanks to be tanks, an almost unmovable object, but not one that can solo rape an adc because that's NOT his role.
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Feb 06, 2017 The Most Annoying Team Ever - The All Trap Team - League of Legends World Records - Duration: 4:21. ThatisOP 1,423,633 views. Dec 04, 2019 Max Health Smite Cho'gath Top Gameplay! League of legends Chogath Season 10 gameplay! 🛑Check my 2nd Channel SRO Highlights: 🔔👍LIKE & SU. Volibear's Frenzy deals 1% more damage for every 1% of health the enemy is missing. Warwick's Hungering Strike deals flat magic damage or 8% / 10% / 12% / 14% / 16% of the enemy's maximum health (whichever is higher). Xin Zhao's Crescent Sweep does 15% of current target health as physical damage to all nearby. I do no damage. Flennel (NA) submitted in Gameplay.Culture. Here you’ll find all sorts of discussions related to playing League of Legends. From discussions about your personal strategies, to speculation about the next champion or patch, if it’s about playing the game, it goes here. This is not a Board for gameplay bugs, please head. Feb 24, 2020 1000 DMG With E Ability Full AP REWORKED Wukong - League of Legends Gameplay. Or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.
Which primary witch doctor attack does the most dmg game. Secondly, the spiders that do emerge from the broken jar will swarm around your target, but also for negligible damage. If your attack is close enough, your target may be hit by the jar, although the damage is minute. Plus, they don’t travel very far to seek out other targets, and they shrivel and die after only a few seconds.Even the first rune you’ll acquire, which allows your spiders to perform “jumping attacks”, will not be able to do this skill any amount of justice. This attack will actually damage your target in two ways.