How Do Gw2 Stats Convert To Dmg
Posted By admin On 22.05.20Legal GW2 dmg meter. Contribute to jaxnX/DmgMeter development by creating an account on GitHub. Apr 29, 2016 New to Guild Wars 2? Check out our new player wiki page. Returning player? How do I gear up for WvW? Question (self.Guildwars2). But other advice says it lacks damage and truly doesn't make a difference when 20+ enemies are nuking you down. I'm also unsure if profession comes into the equation for which attributes to focus on. This page was last edited on 16 November 2019, at 00:41. All trademarks and copyrights on this site are owned by their respective owners. MetaBattle content is available under the Creative Commons Attribution-ShareAlike License. Feb 01, 2018 In my other thread, I talked about returning to GW2. But now as I am approaching the end of my battle with the Undead in Orr. I will soon need to turn my gaze to the level 80 content What are some methods that veterans would suggest to a new / returning player who when they reach 80 as a noob, can do to get ascended gear. Jun 27, 2015 Welcome back everyone, today we take a look at the forge recipe to switch stats on ascended weapons and armor. Please watch: 'Guild Wars 2.
Home›Guild Wars 2 DiscussionDec 12, 2013 A list of GW2 Ascended armor stats and their comparison with exotics. Ascended Armor Stats All Ascended armor pieces contain a single defensive infusion slot per armor piece, which can be outfitted with infusions containing agony resists or infusions with +5 stats. For weapons you need the exotic inscription with viper or grieving stats, an anthology of heroes, 5 ectoplasm, the weapon and toss everything in the mystic forge. Don’t forget to extract any infusions, since you get a whole new item with the stats you want, they get.
Would really like the menders gear in pve. Since I don't follow reddit or twitter, etc, does anyone know if the Devs have talked about doing this or not?
Comments
Can you tell me what a 'Menders' is?
I was thinking you typoed Menzies.Power,healing > precision,vitality
Whilst we're at it, bring Seekers too (power/precision, ferocity/concentration).
'Surrender and serve me in life, or die and slave for me in death.'
Uuuuh.. you get like a thousand extra points in PvE over sPvP amulets, I am fairly sure you can emulate Menders. With full celestial, bloodlust and monk runes you get the same power, 100 more vitality, 600 more toughness, 600 more condi dmg, 5% better crit chance and 45% higher crit damage at the cost of 400 less healing power (which can be higher by swapping out some celestial, but you loose an actual usefull fighter)
Dont look a gift Asura in the mouth.
No seriously, dont. Shark teeth.- edited December 3, 2017
I believe that power is quite a bit less, as is healing power as far as mix and match with celestial.
The reason I am requesting this is that both Ele tempest heals and a guardian healer that I'd like to play would be nice with a power vitality healing combo, and there are no good set ups right now for that in pve.
Unfortunately both of those classes have super low starting health, and I am not the best player that can operate without a decent health pool.
been wanting a power,vit,healing stat combo for awhile now
- edited December 3, 2017
@Opopanax.1803 said:
I believe that power is quite a bit less, as is healing power as far as mix and match with celestial.Hence why you beef it up with other things, such as food thats not available in sPvP or sigils or runes. There is a reason WvW builds roflstomp all over sPvP builds - you can build to do tons more damage at the same base stats as PvP amulets because you got those thousand extra points to play with. The stats I randomly slapped together (no traits, food and simple sigil buffed) got:
2077 power, 1639 toughness, 1709 vitality, 1639 precision, 639 ferocity, 639 condi dmg, 814 healing
Vs menders (same runes)
2050 power, 0 toughness, 1560 vitality, 1560 precision, 0 ferocity, 0 condi dmg, 1225 healingDoes menders have more healing power? Yes. Unfortunetly, the scaling of hp is horrible. Thats what.. maybe 10% better healing? Somewhere around there.
Meanwhile, the PvE stats do considerable more damage.. Condi dmg for example double from just those 600 points. Still low compared to condi builds but you get an idea on the scaling.
And thats why you dont need menders.
Dont look a gift Asura in the mouth.
No seriously, dont. Shark teeth. @Ayumi Spender.1082 said:
Can you tell me what a 'Menders' is?
I was thinking you typoed Menzies.PvE folks are totes adorable. (Just teasing!)
Mender's has been one of the most powerful PvP amulets for a long time.
- edited December 3, 2017
@Dawdler.8521 said:
@Opopanax.1803 said:
I believe that power is quite a bit less, as is healing power as far as mix and match with celestial.Hence why you beef it up with other things, such as food thats not available in sPvP or sigils or runes. There is a reason WvW builds roflstomp all over sPvP builds - you can build to do tons more damage at the same base stats as PvP amulets because you got those thousand extra points to play with. The stats I randomly slapped together (no traits, food and simple sigil buffed) got:
2077 power, 1639 toughness, 1709 vitality, 1639 precision, 639 ferocity, 639 condi dmg, 814 healing
Vs menders (same runes)
2050 power, 0 toughness, 1560 vitality, 1560 precision, 0 ferocity, 0 condi dmg, 1225 healingDoes menders have more healing power? Yes. Unfortunetly, the scaling of hp is horrible. Thats what.. maybe 10% better healing? Somewhere around there.
Meanwhile, the PvE stats do considerable more damage.. Condi dmg for example double from just those 600 points. Still low compared to condi builds but you get an idea on the scaling.
And thats why you dont need menders.
Looks like you are picking ascended gear when you are doing celestial? PvP amulet uses exotic stats, not ascended, so far as I can tell.
I'm getting about 400 less power on healing and power when I build 1:1 with exotics and nok buffs in booth builds.
I would like to see Wizard in PvE, too (Power, Condition Damage, Precision, Vitality). Convert iso to dmg windows.
'Tomorrow my master chokes on his own whip!' - Lore of Skaen, PoE
@Dawdler.8521 said:
@Opopanax.1803 said:
I believe that power is quite a bit less, as is healing power as far as mix and match with celestial.Hence why you beef it up with other things, such as food thats not available in sPvP or sigils or runes. There is a reason WvW builds roflstomp all over sPvP builds - you can build to do tons more damage at the same base stats as PvP amulets because you got those thousand extra points to play with. The stats I randomly slapped together (no traits, food and simple sigil buffed) got:
2077 power, 1639 toughness, 1709 vitality, 1639 precision, 639 ferocity, 639 condi dmg, 814 healing
Vs menders (same runes)
2050 power, 0 toughness, 1560 vitality, 1560 precision, 0 ferocity, 0 condi dmg, 1225 healingDoes menders have more healing power? Yes. Unfortunetly, the scaling of hp is horrible. Thats what.. maybe 10% better healing? Somewhere around there.
Meanwhile, the PvE stats do considerable more damage.. Condi dmg for example double from just those 600 points. Still low compared to condi builds but you get an idea on the scaling.
And thats why you dont need menders.
Well obviously Menders as a PvE set, would have higher power, vitality, precision and healing than your set-up. Sacrificing the condition damage and toughness would be the point of the set-up. If you're power, you're not focused on condi, and if you're healing, you just need time to heal (i.e. vitality).
I understand your point, that you can likely approximate a Menders set-up, but you're completely missing the point if you think your set-up 'trumps' it, because your starting premise is comparing a PvP build to a PvE one..
- edited December 3, 2017
I actually did some work on something like this a few months back. Rather, trying to figure out the closest approximation to Mender's stats through PvE availability without including any other stats in the mix (so, purely Power, Healing Power, Precision, and Vitality stats).
I think I might still have the numbers saved somewhere.
- edited December 4, 2017
Yeah, I have done some work mixing gear, but power and healing together are linked to toughness, not vitality. You can.pull it off with Condi instead of power via 3 stat sets and Seraphs, but I like to stick with power.
The 4 stat gear is so much better for low.health class like Ele, Guard, and Theif.
- edited December 4, 2017
So, I found the numbers, and. it seems I looked into only Armor pieces, not full builds. While it means it's not complete build information, perhaps it can be a general baseline to build upon.
These are the stats a full set of Mender's Ascended armor would give if available in PvE:
Power - 376 Healing Power - 376
Precision - 207 Vitality - 207Looking into the stats available in PvE, the only stat combos which utilize Mender's stats are:
Zealot's - Power+/Healing Power/Precision
Magi's - Healing Power+/Precision/VitalitySo, while trying to utilize these stat combos to approximate a 'Mender's' build, I noticed a few things.
1. There will be an extra surplus of Precision, no matter how you mix and match.
2. The biggest trade-off seems to be between Power vs Vitality (plus Healing Power, to a lesser extent).
3. Runes of Exuberance give 175 Vitality, and convert a percentage of your Vitality into the other Mender's stats (3% into Healing Power, 5% into Precision, and 7% into Power). Unfortunately, these runes are not exactly the cheapest at 12g each, nor are they exactly easy to craft due to using a full stack of Watchwork Sprockets per rune.In any case, solely for Ascended Armor pieces, here are some mixes I tried with and without Superior Runes of Exuberance.
Edit: I should have the Base stats included in the numbers initially, so now they are.Magi's - Chest, Boots / Zealot's - Head, Shoulders, Gloves, Legs
- Base plus Armor Stats: Power - 1251 Healing Power - 368 Precision - 1315 Vitality - 1135
- w/ Rune of Exuberance: Power - 1342 Healing Power - 407 Precision - 1380 Vitality - 1310
Magi's - Legs, Boots / Zealot's - Head, Shoulders, Chest, Gloves
- Base plus Armor Stats: Power - 1298 Healing Power - 355 Precision - 1315 Vitality - 1101
- w/ Rune of Exuberance: Power - 1387 Healing Power - 393 Precision - 1378 Vitality - 1276
Magi's - Head, Boots / Zealot's - Shoulders, Chest, Gloves, Legs
- Base plus Armor Stats: Power - 1329 Healing Power - 346 Precision - 1315 Vitality - 1079
- w/ Rune of Exuberance: Power - 1416 Healing Power - 383 Precision - 1377 Vitality - 1254
Magi's - Gloves, Boots / Zealot's - Head, Shoulders, Chest, Legs
- Base plus Armor Stats: Power - 1345 Healing Power - 341 Precision - 1315 Vitality - 1068
- w/ Rune of Exuberance: Power - 1432 Healing Power - 378 Precision - 1377 Vitality - 1243
I'm not sure if any of this will come in handy, especially since this is only factoring Base + Armor stats rather than an entire build. However, since I'd already done some research on Mender's stat substitutes, I may as well share it.
Banks, very helpful and looks to be the same conclusion that I arrived at.
well i know this post is old but i made some mixes here and did this .. hope it works for some people
How Do Gw2 Stats Convert To Dmg To Pdf
Home›Players Helping PlayersAs I muddle along in PvE with my ranger, I watch in a mixture of frustration and disbelief as I see other players slice regular mobs in half and melt vets in 5 seconds. Much of the time I don't even know what class they are, they come and go so fast. In PoF today I saw a holosmith do this for sure (no mistaking that holograph look), but I've seen players in any weight of armor cutting a swath across the jungle, the desert, and the world in general.
My question is, How do they do it?
Yeah I know about metabattle and qtfy. And I watched that vid of a soulbeast doing 26k dps. I went to the raid lobby training area and tried the provided build. My ranger's gear is comparable to that of the character in the vid, except I have ranger runes instead of scholar (couldn't afford them at the time), but I couldn't even get my dps to 11k, even with all the buffs that the training area had to offer. Without those buffs, I went down to 7.5k.
What am I doing wrong?
I guess what I'm saying is.. HEEEEELLLLPPPP!
Comments
I am a giant tomato filled with love. I have come to sell you a house made out of pancakes.
If your computer can handle it, try using some recording software (OBS Studio is great for this) and make a video of you vs the golem. People will easily be able to pick apart what you're doing wrong then.
I research the game numbers and do wiki stuff sometimes. If you have any questions about how damage is calculated, feel free to ask me (easier to hit me up on reddit @ towelcat though)
@Sephylon.4938 said:
what stats do you have on your armor?Zerker. As I said, my gear is comparable to that in the video, except for the runes (ranger instead of scholar, but the 3% difference shouldn't account for a 250% difference in dps). Ascended armor and trinkets, Kudzu and Bolt/ascended axe, all zerker.
Are you using skills appropriately? With the kind of gear you have I can't imagine you're using things like serpent's strike over whirling defense, but it's worth asking the obvious.
@Fluffball.8307 said:
Are you using skills appropriately? With the kind of gear you have I can't imagine you're using things like serpent's strike over whirling defense, but it's worth asking the obvious.The guy doesn't give his rotation and I can't tell from the video exactly what's he doing. I try to hit Sic 'Em right before Whirling Defense, but Sic 'Em has a 20 sec cooldown and Whirling Defense has a 32 second cooldown, so it gets kitten-eyed right from the start. Other than that, I'm really no good at trying to figure out what order to hit my skills after the opener.
Erm, the other way around, sorry. Sic' Em has a 32 sec cooldown, WD a 20 sec.
So, first and foremost, I'm assuming you're referring to GW2 Anarri's Power Soulbeast video, as well as assuming not much has changed mechanically or numerically since the last several post-launch patches. Playing the video back at 0.5 speed, here is what I noted about their rotation of the Sword/Axe and Longbow build:
- Beastmode (Tiger)
- One Wolf Pack
- Viper's Nest
- 'Sic 'Em!'
- Barrage
- Rapid Fire
- Weapon Swap
- Path of Scars
- Whirling Defense
- Worldly Impact
- Path of Scars
- Weapon Swap
- Rapid Fire
- Repeat from 3
'Thief? How rude! I'm a Procurement Specialist.' -Glenn Gynnafante
can you show us your build?
http://en.gw2skills.net/editor/I am a giant tomato filled with love. I have come to sell you a house made out of pancakes.
@Sephylon.4938 said:
can you show us your build?
http://en.gw2skills.net/editor/I only copied the build in the vid, but sure. I do have different runes in my armor (I couldn't afford scholar runes when I made it), but I do get a 65% crit chance unbuffed and without Spotter (it irks me to give up Spotter).
Build here- edited September 30, 2017
@Vethaera.6319 said:
The guy doesn't give his rotation and I can't tell from the video exactly what's he doing.Video guides can be fantastic for things like jumping puzzles or showing rather than telling about mechanics (especially with good use of pauses, slowdowns, annotations and such), but for basic class and rotation info, it really should always be written down.
Also, one thing to keep in mind about 'meta' builds: they're designed with very specific group combinations in mind. That usually means no condition cleansing or stunbreak or other defensive stuff or even self-buffs because 'the druid' or 'the chrono' or 'the PS' is expected to handle that. Which doesn't help you one bit when you're out soloing in the open world or grouping with a handful of random people. Rotations can also be thrown off by not having quickness and alacrity because you don't have a pocket chronomancer with you. Weapon sets may be all melee, while in 'reality' it's often a very good idea to have ranged on swap. Builds that rely heavily on crits will hit 100% with all those 'meta'-group buffs but be much less effective without them, which is why some people recommend Assassin over Berserker for such builds when solo. You may find it very hard to stay above 90% health for the damage increase from Scholar runes, so it could be a good idea to go for something different (and cheaper) if you don't really group up much.
Some people will tell you that none of this matters, that anyone who isn't a 'filthy worthless braindead scrubnub carebear casual' can easily run the glassiest meta build and never even take damage nevermind die .. but that is flat-out wrong, and there's no shame about not being able to pull that off. Adapt advice and guides to what you need and ignore the people whose 'advice' is more designed to stroke their own ego than to actually help you by meeting you where you are.
@Vethaera.6319 said:
The guy doesn't give his rotation and I can't tell from the video exactly what's he doing.Some people will tell you that none of this matters, that anyone who isn't a 'filthy worthless braindead scrubnub carebear casual' can easily run the glassiest meta build and never even take damage nevermind die .. but that is flat-out wrong, and there's no shame about not being able to pull that off. Adapt advice and guides to what you need and ignore the people whose 'advice' is more designed to stroke their own ego than to actually help you by meeting you where you are.
I just want to kill stuff faster in PvE. I see people killing faster than I do -- a LOT faster than I do -- cutting down normal mobs in a couple of hits and melting vets in 5 seconds. THAT is what I want to be able to do. And I guess I got sidetracked by all the benchmark stuff, but I figure if I can do damage like that then I'll fly through open world.
But at this point, I don't even care which class it would take, I want to destroy the mobs faster than I do. I'd rather it be a class that can range attack, and I'd really like it to be my ranger/druid/soulbeast, but I'm not sure that's possible. I prefer being able to stand back and survey the field, to have a better view of the attacks coming so I can evade. I'm not completely allergic to melee; I just don't like it as much.
Please, help me to be able to do the kind of damage I see other people do in PvE. Melting a vet in 5-10 seconds would be the goal, I guess.
@Vethaera.6319 said:
Thank you for that pearl of wisdom. How very 'Players Helping Players'-ful.
NP m8, glad it helped
0I just want to kill stuff faster in PvE. I see people killing faster than I do -- a LOT faster than I do -- cutting down normal mobs in a couple of hits and melting vets in 5 seconds. THAT is what I want to be able to do. And I guess I got sidetracked by all the benchmark stuff, but I figure if I can do damage like that then I'll fly through open world.
Take quickdraw, open with (if needed SotP), your pet special attack, rapid fire, barrage, rapid fire, swap to s/a and use the two axe skills. And then just repeat that only quickdrawing barrage. In your gear that will tear up most mobs pretty effortlessly. It won't literally be 5 seconds for PoF tougher mobs, but it will be very fast.
@Fluffball.8307 said:
I just want to kill stuff faster in PvE. I see people killing faster than I do -- a LOT faster than I do -- cutting down normal mobs in a couple of hits and melting vets in 5 seconds. THAT is what I want to be able to do. And I guess I got sidetracked by all the benchmark stuff, but I figure if I can do damage like that then I'll fly through open world.
Take quickdraw, open with (if needed SotP), your pet special attack, rapid fire, barrage, rapid fire, swap to s/a and use the two axe skills. And then just repeat that only quickdrawing barrage. In your gear that will tear up most mobs pretty effortlessly. It won't literally be 5 seconds for PoF tougher mobs, but it will be very fast.
Thank you, I will try that.
So in the spirit of experimentation, I used my Radiance/Virtues DH to make some tests. The build is here. My DH's build is almost identical to that except he doesn't have infusions in his gear, which makes a difference of 80 power (the other 10 is tied up in the swapped-out weapons -- if that counts, please enlighten me, but 10 power isn't going to make a noticeable difference). I've read somewhere that the infusions have a pretty low percentage effect on outgoing damage, like 3%.
Whatever the default hitbox size is, I ran him on the 4 mil golem with no consumables or buffs, using Qtfy's rotation, and got 7.8k dps.
Then I used the recommended consumables and got 8.5k dps.
Then I told the machine to give him All The Buffs and got17.6k dps.
Those buffs make one heck of a lot of difference. He was like a 33 record being played at 78.I would love to know how Qtfy got a 36k benchmark for that build. Lack of infusions does NOT account for that big a difference in dps.
Regardless, even using optimal consumables, the DH did maybe 15% more damage than the ranger/druid/soulbeast, which isn't enough to cut a swath through tissue paper, much less a veteran.
Infusions are about 2% in total. Also, please note that the 36k DH benchmark is done on a big hitbox - default is small and will result in ~2-3k less. If you have all the relevant boons and buffs (they're huge, something like a 200% dps increase) and still don't get to the qT value, it's the rotation. Practice it and you will get closer to the benchmark. Getting to 90% is doable without having to practice for weeks.
0- edited October 1, 2017
A non raid group with mesmers and what not, for a ranger I would guess your DP is more like 15k or less. If you SotP and pre-buff with WhaO and cat and etc. and go totally nuts, you'lll auto attack with sword for like 4k. You need other buffs to get past that. Ranger sword auto attack is very decent so.. I mean don't kill yourself over it. Engis can stack a lot of damage all at once and it might be fun for you to play one.
i couldn't have said it better than Chadramar. definitely a kudos there =]
i used to play condi ranger and he melts everything in less than 5s. cuz burning condi is a bit op. any class that has access to burning has their condi spec in a high dps spot.
i'm not a big fan of meta myself but it's a good guide line for players who have no idea what build should they run or what to do. then the meta is there to give you a kick start.
for open world, you need some survivability and even toughness if it makes you feel a bit tougher and die less. people have different opinions and would tell you differently. but just pick a profession that you like using and keep practicing.
i'd suggest install a dps meter so you can keep track of your progress wherever you are. i could still remember the first day i installed my dps meter and started to track how am i doing. seeing the low numbers compared to others was very heart broken. like you're trying but it's not good enough. it's not because you don't practice a lot, but you know something gotta change. you need a better rotation to make use of the cooldowns, change utility skills maybe, change gears. etc.if you notice qTfy videos, they're using realistic buffs, aka whatever professions and buffs that would be in a real raid scenario are added, and not all buffs. so if they use all buffs, their dps would be much higher than the benchmark. they're the best at what they do, even take advantage of delay cast time, stow weapon, something like that into their rotation. so our numbers could never compare to that. you can get as close as you can with a lot of practice though. by practice i mean not pressing anything on and off cds, but be able to remember specific skills cd time, and how long the weapon swap is, so you can intergrate them fluently into your rotation. once you swap a weapon, you don't end up doing nothing and wait for something to be off cd, that's a dps loss. the way dps works is that you gotta keep attacking in order for the damage per second to go up or keep up where it is. if you take a few secs doing nothing, your damage goes down, so is the dps. infusion is only a few % dps increase, it's not that big of a deal.
i think you need to stop comparing yourself with others too ;x take into account that when you practice with a golem, it doesn't hit you back, and it's standing right next to you, so all your attacks land. in a real scenario, mobs just run around and/or you run from them, some of your attacks maybe out of range, and/or not hit them right in the center of the AoE, so the damage dealt is even less than with the practice golem. it's not the class but it's how you play it. like i said i'm not a big fan of meta cuz some builds aren't my playstyle. you always do better playing something you like and how you like it.
mobs are getting pretty tanky these days so condis melt them faster than power. even if you have to run around in circle to get away from them, your condi damage should still tick and deal decent damage. if you still practicing and you're not able to melt stuff as fast as you'd like, switching to condi may help a bit. as you can see all the conditions that are on your target, you'll be able to track better.
Having run Holosmith, Necro (Reaper and Scourge), and Firebrand so far in the opening parts of the game, I can attest that Condi is no joke right now. It might be worth running Axe/Torch and Shortbow with a condition-oriented helper pet if you want to kill both swiftly and safely. It's a combo I know works with Druid, and am reasonably sure can be only improved upon with SB and the new pets in the expac.
I freely admit I lack the skill level for a lot of the ultra meta builds with tight rotations, though, so typically I rely on something a bit more simple and forgiving.
@CptAurellian.9537 said:
Infusions are about 2% in total. Also, please note that the 36k DH benchmark is done on a big hitbox - default is small and will result in ~2-3k less. If you have all the relevant boons and buffs (they're huge, something like a 200% dps increase) and still don't get to the qT value, it's the rotation. Practice it and you will get closer to the benchmark. Getting to 90% is doable without having to practice for weeks.blinkblink
Doing the rotation perfectly adds 20k dps?
Srsly?
@Mercurias.1826 said:
Having run Holosmith, Necro (Reaper and Scourge), and Firebrand so far in the opening parts of the game, I can attest that Condi is no joke right now. It might be worth running Axe/Torch and Shortbow with a condition-oriented helper pet if you want to kill both swiftly and safely. It's a combo I know works with Druid, and am reasonably sure can be only improved upon with SB and the new pets in the expac.I freely admit I lack the skill level for a lot of the ultra meta builds with tight rotations, though, so typically I rely on something a bit more simple and forgiving.
Please link your build? How can i open a dmg file on mac.
@Vethaera.6319 said:
@CptAurellian.9537 said:
Infusions are about 2% in total. Also, please note that the 36k DH benchmark is done on a big hitbox - default is small and will result in ~2-3k less. If you have all the relevant boons and buffs (they're huge, something like a 200% dps increase) and still don't get to the qT value, it's the rotation. Practice it and you will get closer to the benchmark. Getting to 90% is doable without having to practice for weeks.blinkblink
Doing the rotation perfectly adds 20k dps?
Srsly?
It's quite a bit, not sure about the exact difference between button smashing and perfect rotation. However, if you haven't screwed up your own buff settings, your build and the golem's conditions, there aren't many other factors that can explain the difference. I know I can get to ~31k against the small hitbox when the benchmark is 33.something, so getting close to the benchmark values isn't magic.
0Your main problem is that you run power. Atm power on either core ranger, druid or souldbeast are kinda.. bad dps-vise. Condi on all 3 on the other hand are quite strong (as in best dps done on power is 26k and on condi its 40k).
I normally run the normal dps build also in open world. And if I need some extra survivability then I swap a few skill or the pet:
http://gw2skills.net/editor/?vNAQNAofVjUqQNL2tCurAVLWMEMmAworBkXd7uj3mOQwqqViUHD-jBiHQBaUJYteCA0T9ngsPABV+BgTBA50H4sFGIFwiKrA-eSwap pet to Fern Hound (for the extra 4k heal on F3). Or flome trap for Dolyak stance. Or take axe in main hand swap over dagger to be even more range.
With this I have not meet anyone that was not able to get 25k+ dps on the golem first time testing it out. And naturally the more you play it, the better you get. That said, golem dps is not open world dps. And the effect of boon are huge, so dropping normal dps food for Fried Golden Dumpling or similar food will generally be a net gain (that said I rarely use food in open world, I forget to)