Highest Dmg Class In Maplestory

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10b Damage cap resulted breaking the game' balance

Aug 19, 2019 Road to Max Damage S3 Ep. 80 - Loony Luminous Luxuriously Levels Link - Duration. MapleStory: Reviewing Every Mage Class in GMS (2019) - Duration: 14:21. Whiyu 52,243 views. Sep 25, 2018  But yeah, any class can be OP with the right build and/or whales throwing $$$ at the character. Assassin is probably easier, but I wouldn't right off Thief at all, in fact probably for end-game content, a geared thief is most like a major asset.

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'Tanks do too much/a lot of damage' 'Tanks do too much/a lot of damage' Ralanr (NA) submitted in Gameplay. Facechecking the brush is dangerous, and so is facechecking the web. Other websites may not be as well-warded as ours, so please use your best judgement when clicking on unknown links. Why do pykes do so much dmg download.

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Member, Private Tester
edited January 2019 in Suggestions, Feedback, and Requests
Bug type:
With the damgae cap still stays at 10b cap, create a huge unbalance damage bug between classes, eventhough new skills keep increasing.
Brief bug summary:
The game is currently in a very inbalance state at the moment. This is due to inability of Developer to compherent the overall situation in GMS with the recently too fast update of 5th job skills, flames update and 25 star force update. Though, this is unintended bug that create inbalance in game.
More details:
This bug mostlikely is not intended. But happened due to several situation which breaking several classes that resulted more and more end game players quitting the game. Now, it is reaching the breaking point of losing a lot of players. And this will be getting worse if no actions taken. This is the combination of situations that creates the game breaking bug :
1. Damage cap 10 billion perline
2. A lot of new 5th job skills boosting damage but doesn't have increase on skill lines per hit on some classes
3. Some GMS special content such as Supperior Gollux equips
4. latest new Hard lucid, hard will update
5. A lot of new party damage buff from several classes such as kanna and bishop can raise damage several times.
6. Several classes has gotten skills with Low damage but lots of hits or lines
7. flames and 25 star force update
8. Consumable items that can boost damage
9. Link skills and Legions from special classes in GMS Kanna and Beast Tamer
10. Lab Server Legions
As an example, i will use hayato, Nightlord and Night Walker class as comparison.
https://i.imgur.com/9JxHAg9.png
Above is a link to Hayato Battle analysis. This hayato only use averagely 18 Stars Absolab level 160 equips. Not even using a complete set of level 200 equips with 22 stars which is currently available through hard lucid and hard will boss. Averagely, Hayato in 40 seconds, with his main attack skill can only hit around 400-500 times. But their damage is huge, if you see the link above, this hayato hit reaching 10 billions damage cap on his main damage even with only level 160 equips 18 stars. Due to the damage cap, hayato Max damage over 40 seconds is only 10Billions x 500 = 5 Trillions. Whilst some bosses such as hard Lucid phase 3, has over 40 Trillion HP and we have only around 40 seconds to kill it. Even if 6 hayato combine their damage together, they will only able to deal 5Trillion x 6 = 30 Trillions. It is because their damage is capped at 5 Trillions Over 40 seconds. If there are no damage cap, The Hayato can hits even 4x more which is 20Trillions if they have end game equips.
As to compare to NightLord. NightLord itself has gotten a skill spreadthrow which will makes Nightlord class able to deal 4500 hits over 40 seconds. I knew this from the Battle analysis of NL i met You can check it out with players that you know of. The NL hits 5 billions per lines which resulted 5Bllions x 4500 =22.5Trillions. The comparison between Hayato and NL is as low as 4x damage ( or 400% damage difference) due to damage cap resulting on certain class stuck on mid game and quitting the game. Even if you try to wider the calculation lets say to 10 mins, the result will still be the same, Hayato still stuck at 5 Trillions every 40 seconds due to their actual damage getting capped at 10 bilions. It is because hayato skill does a huge number of % resulting they can easily hit the damage cap.
As to comparison to NightWalker class, Nightwalker can deal around 3000 hits every 40 seconds. I saw a Nightwalker Battle analysis that can deal around 5 billions per line. Resulted hitting 5Billions x 3000 = 15 Trillions over 40 seconds. It is also still 300% more compare to hayato. same as above statement, even if you are trying to strecth the time, the difference is still huge.
This inbalance bug might appear on certain classes that deals a huge damage with low of hits. 1 of the class that i know is Hayato. Some of the people i know is already on the brink of quitting the game coz they think the cap resulting on them 3x more weaker than other classes even on midgame. if they max maximised their equips, they will be even weaker compare to other classes with similar equips. if it is, lets say only around 25%-30% difference, they might not get a huge hit and quit. But the difference by 300% resulted them quitting soon. The new 5th job skill didn't help at all. and hayato simply is not a buff or suppport class. this give them a huge blow after they spend times to improve their class.
My suggestion :
1. Raise damage cap to around 20 billions or 30 billions. best is 30 billions because soon, we will have a lot of new equips coming to GMS. I have seen them at KMS update. So you don't need to raise it again in the near future.
2. Look over some classes that deals huge damage with low hits such as hayato. Change over the skills especially 5th job skills so they can at least comparable to other classes.
you can rework the skill to deal half damage but double hits.
3. Create equip/certain skill that accesible to all players which will multiply their hits or lines while reducing their damage. Example, 3x hits but damage cut by 50%.
4. Cut all of classes skill damage % by half and reduce bosses HP by half too. with the damage cap stays at 10B, but lower damgae%, the effect will still be the same as increasing the damage cap.
5. Keep your words and promise. as a lot of players knew that Maplestory have announced few years back that damage cap in a MMORPG is not good system in a game. As for me, i kept the statement it as a promise that there will be no more damage cap or at least when player reach damage cap, GM will as soon as possible raise it. And now, I suggest Maplestory to keep their promise. And this damage cap itself create a devastating result to several classes becomes super weak at end game ( super weak which means 300-400% weaker). This is devastating.
As this is is not to bring benefit to me, but to bring benefit for Maplestory itslef and its community and players. So you don't lose customers because of your failure to asses the overal game situation because of the unintended bug
Eventhough i know, it is not 100% your fault, coz past few months, the game has been running at the fastest pace i ever seen in the whole Maplestory history. New maps, New bosses, New 5th job skills, new equips, new 25 star force, New flame system, New classes and lots of other crazy stuff that i abrely can keep up. But it still your responsibility. And i hope maplestory is the kind ot keep their promises. Not to let down their player. And at the end, you find solutions to this matter as soon as possible. Because several classes now hitting cap damage even with just mid game equips. You can also check Marksmen. They also hit damage cap mid game.
As the more this unintended bug going, the more it will break the game as new update coming around.
Steps to reproduce:
1. Create all classes inclduing Hayato, Nightwalker, NightLord, and Marksmen. All 43 classes if possible.
2. Use dummy from mulung dojo. or summon a non-moving monster/target that can't die. Dummy actually is not really good way because several 5th job skills such as Nightwalker 5th job skill doesn't work at town where you can only spawn Dummy there. Thus, I reccomend Summon 1 non-moving unkillable monster at a monster map without other monsters.
3. Equip all the classes with best equips, 22 stars arcane equips set+ 22 stars supperior gollux equips set, + 22 stars rings + all other best equip in slot
4. Create support classes such as Kanna and Bishop with max nodes on their new 5th job support skills that can boost damage. use it to buff the classes
5. Get several potion buffs and apples to use on the classes.
6. Provide best set up including best link skills from KMS classes and GMS exclusive classes
7. Do battle analysis on all those classes and buffs. The time is up to you. 30 seconds, 60 seconds, 360 seconds, or any timing.
8. With 10 billions damage cap, with best equip, other classes buff, and consumable buff, you will see a possiblity devastating result that some classes can deal probably 1000% damage more compare to other classes eventhough they are both similar DPS/damage class.
Character name:
RedNightW
Character level:
250
Character job:
NightWalker
World name:
Reboot
Date and time of the incident:
Since the last 5th job update, this is massively spreading. More and more players hitting damage cap creating a huge dissapointment among players due their class getting too much disadvantages. after spending hundred hours of playing and the intimacy they have with their main class, some players unwilling to start fresh with other classes and do another hours of game play. They simply quit playing due to dissapointment.

Comments


  • Damage cap 'removal' or should I say, increase, was meant to be unreachable at the time. But here we are. They based 10b damage as the cap most classes couldn't reach without conditions, but several conditions that have to be met at the same time enable the cap to be reached.
  • Blaster is gonna enjoy this damage cap staying most hits/lines per second of any class outside cds.
  • Not a bug, but it definitively brings back the problem we had before V patch.. KMS even lowered Hero number of lines on main skill when Lucid came out.. Hero still can't solo h.lucid even with 10 lines on raging blow, so what is the issue? o.0 Dmg cap needs to be increased to 100B, so the only situation which dmg cap is reachable is gonna be when doing very low number of line with high % dmg at Hard lucid.
    This problem is even worse in TMS.. This video is a perfect example.

    Also the only class who can solo Hard Lucid is Night Lord.. The class is nowhere near top 10 on DPM chart too.
    In TMS

    In GMS with hardcap attack speed. Imagine how faster he could solo if he threw that big star like this NL in TMS on video above..

    Only class who may be well balanced here in GMS for h.Lucid p3 would be luminous who went skyrocket since that 3rd 5th job skill but i can't say if Lumi in GMS can finally solo hard lucid o-o
    Finally look at the strongest player of GMS, also the only one beating Dojo. Still can't solo hard lucid because of this problem.. low lines.
    He could do about 60 more lines if he activated weapon aura, still not good enough for solo.
  • Reactions: 5,530
    Member, Private Tester
    -snip-
    Hard Lucid is supposed to be an end-game boss that you aren't supposed to solo. She's supposed to be.. well.. hard.
    The problem here isn't that she isn't soloable, it's that TMS is just broken.
    As the OP stats as well, part of the problem is that GMS has some similar broken content. Damage cap doesn't need to be increased or 'removed' (again)
    The only thing we need is to stop pushing the power creep even further ahead of 99% of the player base.
  • Reactions: 38,140
    Volunteer Forum Moderator, Private Tester
    -snip-
    Hard Lucid is supposed to be an end-game boss that you aren't supposed to solo. She's supposed to be.. well.. hard.
    The problem here isn't that she isn't soloable, it's that TMS is just broken.
    As the OP stats as well, part of the problem is that GMS has some similar broken content. Damage cap doesn't need to be increased or 'removed' (again)
    The only thing we need is to stop pushing the power creep even further ahead of 99% of the player base.

    While power creep is an issue, the problem being pointed out in this thread is the balance between classes.
    Traditionally in Maplestory, we have had some classes that hit slow but hard and classes that hit fast but weak. The overall DPM may be similar, but the flavor is different and 'realistic' - after all, one can't use a heavy two-handed axe to land a flurry of hits like one can with a dagger, but each hit with that axe is going to hurt a lot.
    This became an issue during the years of rampant power creep, as the 50m damage cap was easily reached and characters were hard-capped by the number of lines they could deliver, not their funding or skill. I specifically remember famous player Marksman Bryan, one of the first to complete the Tower of Oz, ended up having to job-change to Bowmaster to kill Dorothy. It was simply impossible for a Marksman, even capping on all skills, to deliver enough 50m lines to kill her in time.
    HPS (Hits Per Second) became the final measure of a class's power, rather than DPS (Damage Per Second).
    To combat this imbalance, during the 50m-cap period, Nexon repeatedly updated skills, adding lines (and reducing damage per line). The idea was to make all classes equally viable in 'LineStory'.
    When the damage cap was raised to 10b, Nexon announced it as 'we have removed the damage cap'. They also promptly reduced the number of lines (and increased the damage per line) of the traditionally slow-but-hard-hitting classes, to restore their flavor.
    Now that the 10b damage cap is reachable - and it is reachable and surpassable in KMS, too - we are back to 'LineStory'. Which is not a good thing.
  • I just wish GMS has strong archer class, but weak af in reality. In TMS, all classes have higher damage and they are quite balanced as l say. Look at how many people play NL and how many play DEX class.
  • I just wish GMS has strong archer class, but weak af in reality. In TMS, all classes have higher damage and they are quite balanced as l say. Look at how many people play NL and how many play DEX class.

    I refuse to believe anyone can look at tms and go 'yes that is an acceptable state of the game' and actually be serious about it.
  • -snip-
    Hard Lucid is supposed to be an end-game boss that you aren't supposed to solo. She's supposed to be.. well.. hard.
    The problem here isn't that she isn't soloable, it's that TMS is just broken.
    As the OP stats as well, part of the problem is that GMS has some similar broken content. Damage cap doesn't need to be increased or 'removed' (again)
    The only thing we need is to stop pushing the power creep even further ahead of 99% of the player base.

    One of these NL solo videos is not TMS, but actually GMS. Easier for this guy Thief to solo because of the hardcap attack speed so he hasn't tried as hard as this guy in TMS.
    Yes hard lucid is a hard boss, but the cap damage makes it so classes with low lines and high dmg cap on her way too early on phase 3. Especially with Bishop and/or Kanna. TMS is mainly broken for Dojo and Dream Defender for certain classes..
  • Reactions: 1,180
    Member, Private Tester
    Why is this under bug reports

    Because it break the game. Something that is broken in game = bug. A broken system that break the game is a bug. Un-intended bug because Maple missed them. It destroy several classes that only hits 500 lines in 40 seconds on p3 lucid compare to NL that deals 4000 lines in 40 seconds. The difference is 8x even wtihout damage cap. it is unbalance. Because those classes that deals low lines supposedly hit higher damage perlines, but because of damge cap, they touch the damage cap first. As an example, if suddenly NightLord spreadthrow can hit 20.000 lines, do you say it is bug? Or suddenly Nightlord spread throw hit 100 lines, is it bug? it is a bug, coz it will cause an imbalance in game. Similar to damage cap causing several classes disadvantages.
    Not a bug, but it definitively brings back the problem we had before V patch.. KMS even lowered Hero number of lines on main skill when Lucid came out.. Hero still can't solo h.lucid even with 10 lines on raging blow, so what is the issue? o.0 Dmg cap needs to be increased to 100B, so the only situation which dmg cap is reachable is gonna be when doing very low number of line with high % dmg at Hard lucid.
    This problem is even worse in TMS.. This video is a perfect example.

    Also the only class who can solo Hard Lucid is Night Lord.. The class is nowhere near top 10 on DPM chart too.
    In TMS

    In GMS with hardcap attack speed. Imagine how faster he could solo if he threw that big star like this NL in TMS on video above..

    Only class who may be well balanced here in GMS for h.Lucid p3 would be luminous who went skyrocket since that 3rd 5th job skill but i can't say if Lumi in GMS can finally solo hard lucid o-o
    Finally look at the strongest player of GMS, also the only one beating Dojo. Still can't solo hard lucid because of this problem.. low lines.
    He could do about 60 more lines if he activated weapon aura, still not good enough for solo.

    You are talking about the wrong class. Hero can hits 2k lines over 40 seconds. it is only half of NL with most lines. But hayato hits only 500 lines and marksmen hitting only 1100 lines. 2 Heroes hitting cap can Duo Hard lucid. NL can even solo hard lucid. But 6 hayato join up together only hit 500lines x 6 = 3.000 lines. you can only kill it if you tema up 8 hayatos while NL can solo them. Not because they are weak, but because of the damage cap.
    -snip-
    Hard Lucid is supposed to be an end-game boss that you aren't supposed to solo. She's supposed to be.. well.. hard.
    The problem here isn't that she isn't soloable, it's that TMS is just broken.
    As the OP stats as well, part of the problem is that GMS has some similar broken content. Damage cap doesn't need to be increased or 'removed' (again)
    The only thing we need is to stop pushing the power creep even further ahead of 99% of the player base.

    No. hard Lucid is not that 'end game' anymore. There are hard will and hard Lotus. With just absolab full set 22 stars + other 22 stars equips, people can Duo even Trio Hard lucid. With Full arcane 22 stars sets, People possibly can solo hard lucid nowadays if there is no damage cap. So hard lucid is not really a end game content anymore. Coz people nowadays can solo or Duo it. End game bosses supposed to be hard to kill one.
    The damage cap need to be raise because maple keep releasing new equips, new damage boost such as flames and 25 stars. It only need Absolab set with 18 stars to reach damage cap with certain classes nowadays with party buffs. Certain classes with 22 stars arcane sets + party buffs possibly can hit even 30 billions per line. That is way over the damage cap. If you are saying Absolab 18 stars is unobtainable by 99% of players base, you need to check with your method. Coz i saw many people nowadays have a lot of 18-19 stars even 21 stars absolabs
  • Next time Nexon does damage cap increase they should also scale down skill damage percentages and boss HP bars so that we don't get skills with 2500% damage hitting the new damage cap while all our other skills from 1st to 4th job do about 60b (assuming we have a damage cap increase to somewhere about 500b). Damage will look smaller and nothing will change while still having potential to reach the inflated cap with funding instead of freebie V skills.
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Best Mobbing ClassBest Bossing?

edited November 2017 in General Chat
What is objectively the best mobbing class and the best bossing class? unfunded and funded.?
I bet at least one person here would know

Highest Dmg Class In Maplestory Download

Damage

Comments

Highest Dmg Class In Maplestory 1

  • Reactions: 2,335
    Member, Private Tester
    Hm thunder breakers are pretty good at bossing and mobbing.
  • I've heard Cadena is a pretty good Mobber..but I won't know till I play her myself :P
  • Luminous is a great mobber and a pretty good bosser.
    4th job Kinesis is really good at mobbing.
    Night Lords are great bossers
    Demon Slayers are also pretty good at mobbing and bossing.
    Wild Hunter's a great bosser, but it's really hard to fund.
    Dark Knight's also a pretty good bosser. It's mobbing is iffy until 5th job though.
  • Ice lightning post 5th job, luminuous and kinesis(post 5th job) are the top 3 best mobbers in game in my.opinion
  • I like Battle Mage, but I'm not sure if people would recommend the class or not.
    Same with Angelic Buster. God is she fun to play as but so squishy! :c
    Kanna is great too (tHOUGH THEY NERFED HER TO HADES), great with mobs, pretty decent with bosses.
  • Hm thunder breakers are pretty good at bossing and mobbing.

    I have a thunder breaker and like him alot, just wondering how good of a bosser he is compared to others. hmm
    Luminous is a great mobber and a pretty good bosser.
    4th job Kinesis is really good at mobbing.
    Night Lords are great bossers
    Demon Slayers are also pretty good at mobbing and bossing.
    Wild Hunter's a great bosser, but it's really hard to fund.
    Dark Knight's also a pretty good bosser. It's mobbing is iffy until 5th job though.

    Out of everyone you mentioned, would you say a funded Wild Hunter is the best bosser?
    Also, don't night walkers have more DPS than night lords?
    Ice lightning post 5th job, luminuous and kinesis(post 5th job) are the top 3 best mobbers in game in my.opinion

    Ice lightnings are up there with lumi and kinesis?! They seemed like slow mobbers to me just like the rest of the adeventurers. (compared to other classes of course)
    Define 'best'

    Well, maplestory is hardly balanced, so I'm guessing there is a 'best' class in each type
    Mobbing - the best would be a class who can both kill fast and kill ALOT at once, I'd say that maybe lumi is the best mobber, but I asked because I'm not sure
    Bosser - the best would be a class that can solo a boss faster than the other classes through major dps
    I like battlemages, thunderbreakers and night walkers, but I have no idea what the best bosser in the game is
    I like Battle Mage, but I'm not sure if people would recommend the class or not.
    Same with Angelic Buster. God is she fun to play as but so squishy! :c
    Kanna is great too (tHOUGH THEY NERFED HER TO HADES), great with mobs, pretty decent with bosses.

    Same with Battle Mage, and I dislike Angelic Buster but that's purely because she feels too 'girly' for me to enjoy her skills.
    I only use Kanna to spawn more monsters on the map I'm training in haha
    Without that skill, she's hardly a good mobber, and she's not a good bosser at all IMO
  • Luminous is a great mobber and a pretty good bosser.
    4th job Kinesis is really good at mobbing.
    Night Lords are great bossers
    Demon Slayers are also pretty good at mobbing and bossing.
    Wild Hunter's a great bosser, but it's really hard to fund.
    Dark Knight's also a pretty good bosser. It's mobbing is iffy until 5th job though.

    Out of everyone you mentioned, would you say a funded Wild Hunter is the best bosser?
    Also, don't night walkers have more DPS than night lords?

    I don't have much endgame experience with most of those classes, I main a BaM personally.
    But to try to answer your questions, I would say that Wild hunter would be very high up there. There a Maple YouTube channel called MisusingTV that mains a Wild Hunter if you want more info. But I don't think that Night Walkers have more dps than Night Lords, I could be wrong, but with Night Lord's 5th job, I think it puts it ahead if it isn't already.
  • I main a Demon Avenger, I'll admit, they're pretty inconsistent due to Demon Frenzy but they are pretty good until maybe around after Magnus (if played properly). They do indeed survive longer due to Nether Shield's healing. I'm gonna say Dark Knights are better than Demon Avenger mainly because of FInal Pact. Survivability on Dark Knights is insanely impressive if you back it up with Buff Duration increase. In other words, Dark Knights can survive longer than Demon Avengers and you're given invincibility as well. (I'm lazy to train on Dark Knights, since I been playing my Demon Avenger longer and I only needed at least 140 on my Dark Knight.)
  • I main a Hero and I must say the mobbing improved since V patch especially after Override patch. So it's better at 5th job. Lv150-199, you can even get better range on Raging Blow if using the Lv150 hyper Cry Valhalla, because it has same hitbox as Enraged mode, same thing for Burning Soul Blade (5th job skill). Shout, for a 3rd job, does very high dmg and decent AoE even if long casting, but it can greatly help in some maps. Lv170 hyper has vertical range but an ok horizontal range. At V patch if not slight before, it now attacks faster so it can be good for bossing as well. Blitz shield is a very good mobbing skill as well if you don't receive too much damage, so ideally you would want have more than 150% of the required AF map. So in Arcana you would need 540 AF to only receive 1 damage from 360 AF mobs.
    As for bossing, it can reach a very high DPS if you reach the maximum potential possible, because it has a low base %crit rate, low base %crit damage and decent attack speed. But it has a very high base %IED, 50% from 1 skill! Combat Order greatly benefits Hero especially because of extra %final damage on each combo orb. My hero can get 100% crit rate without potential, soul weap or legion, because of my Lv3 phantom link skill, Lv2 BT link, Lv200 MM and Lv140+ NL, 16% crit rate as second line on IA, max Hyper stat crit rate and dSE. I can hit hardcap attack speed with dSI, green MPE and IA.
    Worldreaver does very high damage and gives you i-frame while casting, helpful for many situations, but it also gives you +72%final damage buff for 5 seconds but you use 6 combo orbs for casting. Cry Valhalla, while active, gives you knockdown immunity, so you can never get pushed. Very helpful for Magnus, Lotus, Pierre and more!
    This is the Dojo video past Override, before bosses start teleport, note that I had average 12* tyrants in that time, 24k STR and 68%ATT:

    Now my best time is about Floor 47 12:36 with a bit more stars on Tyrant, more Arcane Force and getting Fata Strike 1 node which I never used before. Now I gained 2 more stars on my gloves with great luck, so 14* and now at 25k STR.
    Dream Defender made in second week of Oct., I believe:
  • Luminous is a great mobber and a pretty good bosser.
    4th job Kinesis is really good at mobbing.
    Night Lords are great bossers
    Demon Slayers are also pretty good at mobbing and bossing.
    Wild Hunter's a great bosser, but it's really hard to fund.
    Dark Knight's also a pretty good bosser. It's mobbing is iffy until 5th job though.

    I main a dark knight, and they are fantastic bossers. Mobbing isn't great, but there are ways to improve it by investing in cooldown reduction. Final pact is awesome, especially when bossing.
  • Hm thunder breakers are pretty good at bossing and mobbing.

    I have a thunder breaker and like him alot, just wondering how good of a bosser he is compared to others. hmm
    Luminous is a great mobber and a pretty good bosser.
    4th job Kinesis is really good at mobbing.
    Night Lords are great bossers
    Demon Slayers are also pretty good at mobbing and bossing.
    Wild Hunter's a great bosser, but it's really hard to fund.
    Dark Knight's also a pretty good bosser. It's mobbing is iffy until 5th job though.

    Out of everyone you mentioned, would you say a funded Wild Hunter is the best bosser?
    Also, don't night walkers have more DPS than night lords?
    Ice lightning post 5th job, luminuous and kinesis(post 5th job) are the top 3 best mobbers in game in my.opinion

    Ice lightnings are up there with lumi and kinesis?! They seemed like slow mobbers to me just like the rest of the adeventurers. (compared to other classes of course)
    Define 'best'

    Well, maplestory is hardly balanced, so I'm guessing there is a 'best' class in each type
    Mobbing - the best would be a class who can both kill fast and kill ALOT at once, I'd say that maybe lumi is the best mobber, but I asked because I'm not sure
    Bosser - the best would be a class that can solo a boss faster than the other classes through major dps
    I like battlemages, thunderbreakers and night walkers, but I have no idea what the best bosser in the game is
    I like Battle Mage, but I'm not sure if people would recommend the class or not.
    Same with Angelic Buster. God is she fun to play as but so squishy! :c
    Kanna is great too (tHOUGH THEY NERFED HER TO HADES), great with mobs, pretty decent with bosses.

    Same with Battle Mage, and I dislike Angelic Buster but that's purely because she feels too 'girly' for me to enjoy her skills.
    I only use Kanna to spawn more monsters on the map I'm training in haha
    Without that skill, she's hardly a good mobber, and she's not a good bosser at all IMO

    Ice mages have chain lightning which can hit multiple mobs in different platforms and at 5th job they get a full map attack called ice age that casts ice that remains on the different platforms and deals damage on every monster that spawns on the ice, if ire strong enough it can 1 shot all mobs,luminuous have reflection, able to hit multiple platforms too and on 5th job they get a door that same as ice lightning mage ice age kills all monster on the map if ure strong enough, kinesis on 4th job have multiple skilla to kill all mobs on the map and on 5th job they get 2 skills that can potencially kill all monsters on the map if ure strong enough too, for more information on this 3 classes just check some videos om youtube of them mobbing, zerobydivide( a youtube channel) has videos of both lumi and kinesis post 5th job.
  • I always hear that Luminous is a great mobber, but honestly, from around level 120 to the 145ish I'm currently at, he sucks. His casting is fairly slow, and he doesn't really one shot most mobs around his level. Also for me reflection doesn't seem to work very well, as I find its range a bit too short and it doesn't consistently bounce off targets if they're on different platforms (especially higher ones). It's probably stuff that can be solved with better gear/funding, but before you get that I feel that compared to something like demon slayer, or even demon avenger, Luminous is fairly lackluster as a mobber, especially factoring in how immobile the class is, with the abysmal range on teleport.
  • I always hear that Luminous is a great mobber, but honestly, from around level 120 to the 145ish I'm currently at, he sucks. His casting is fairly slow, and he doesn't really one shot most mobs around his level. Also for me reflection doesn't seem to work very well, as I find its range a bit too short and it doesn't consistently bounce off targets if they're on different platforms (especially higher ones). It's probably stuff that can be solved with better gear/funding, but before you get that I feel that compared to something like demon slayer, or even demon avenger, Luminous is fairly lackluster as a mobber, especially factoring in how immobile the class is, with the abysmal range on teleport.

    Not sure what you're talking about. Luminous is probably in the top three, if not the best mobber in the game. The hyper skills for Reflection also help a lot, so don't administer judgement too quickly.
  • I always hear that Luminous is a great mobber, but honestly, from around level 120 to the 145ish I'm currently at, he sucks. His casting is fairly slow, and he doesn't really one shot most mobs around his level. Also for me reflection doesn't seem to work very well, as I find its range a bit too short and it doesn't consistently bounce off targets if they're on different platforms (especially higher ones). It's probably stuff that can be solved with better gear/funding, but before you get that I feel that compared to something like demon slayer, or even demon avenger, Luminous is fairly lackluster as a mobber, especially factoring in how immobile the class is, with the abysmal range on teleport.

    Not sure what you're talking about. Luminous is probably in the top three, if not the best mobber in the game. The hyper skills for Reflection also help a lot, so don't administer judgement too quickly.

    My comment is specifically before hyper skills in fact, apart from the concern in the case you can't one shot mobs. Also does he get better in attack speed? Maybe it's a wrong impression, but he feels slow.
  • Well I can tell you my bias'd opinion on this.. Aran for everything! lol.
    Seriously, for mobbing and bossing, what I find good, based on map control, survivability, and killing speed:
    Mobbing:
    Good: Kanna, Aran, BM, DS, Kinesis, Hayato, BW, F/P
    Decent: Shadower, Phantom, NL, I/L/Lumi (if they 1hko then it can be good), Mech, WA
    Bossing:
    Good: Aran, Phantom, NL, Zero (if you can control it lol), Hayato.
    Decent: Pretty much everything else.
    Bad: Kanna, Beginner
    Disclaimer, this is just going off my memory of leveling things to 150 - 200. Most of them were funded nearly the same, 6% main stat, 70% scrolled,10 star gear.
  • Corsairs are pretty good mobbers at 5th Job. They have Bullet Party, also known as kill all mooks in the area for 10 seconds, and Deadeye is basically a pocket kill 15 enemies on the map. Oh yeah Nautilus Strike also exists.
    Moderator Note: Please do not necro-bump old threads.