Grim Dawn Wepon Dmg Or Attack Speed Build

Posted By admin On 25.05.20
  1. Grim Dawn Default Weapon Attack
  2. Grim Dawn Weapon Dmg Or Attack Speed Building
  3. Grim Dawn Weapon Augments

So I am looking for something different now - FULL YOLO build that has the biggest numbers. Not sure what type of build that could be. Poison stacking? Bleed stacking? Pure attack crit build? Pure caster crit build? I basically want to try something that either display the biggest number with stackable dmg or does massive crits with regular skills. No, it isn't. You stand there afk like a D3 or PoE summoner. Grim Dawn's summoner is far more engaging than those two games. You aren't casting curses on mobs, which is a huge damage loss for pets. #1 rule of Grim Dawn builds - need to lower enemy phys/ele resists! You aren't doing that at all. Where are your Celestial Powers? I'm not seeing any. These are the preferred skills out for the Oathkeeper side: Righteous Fervor 16. Dreeg's Reproach 1 (converts physical damage to acid damage) Consecration 12 (bonus attack speed and defense) Retribution 5 (adds internal trauma damage) Presence of Virtue 12.

Jul 5, 2019

Other Grim Dawn Guides:
  • Optimized Farming Routes.
  • Ugdenbog Points of Interest.
  • Deceiver (Resistance Shred Caster).

How This Build Works


A Dervish is the combination of a Nightblade and an Oathkeeper. Focussing on acid & poison damage and healing gets the best out of both classes and makes this build very viable for the endgame.
The Oathkeeper grants you Righteous Fervor, a fast single target attack that can have (nearly) 100% acid damage right at the start of the game. This attack doesn't need a lot of skill points to be effective. So we can focus on putting our points in the awesome supporting skills of the Nightblade.
Nightblades have area of effect attacks that can be activated off of your main attack. This alone makes Righteous Fervor viable for group fights, because fast hits mean more chance of activating the AoE-skill.
They also have some skills which boost poison and acid damage. Most notable is Night's Chill which is an effect of an aura that decreases the resistances of enemies by a staggering 30%. And our devotion skills will decrease their resistances even more.
Pneumatic Burst is a fantastic buff. It makes you even faster, allows you to evade a large amount of attacks, buffs your life regeneration and can be pressed every five seconds to heal yourself. In this build we will combine this with the health aura of the Oathkeeper, more heals & health from devotion and a constant life leech from our fast attacks.Attack
Shadow Strike is an excellent addition to the whole build. In the beginning, it is used as a movement skill. Then AoE-damage is added (that can sometimes be so huge that you only have to jump into a group with Shadow Strike and then everyone will die from the poison). AoE-Life Leech will be added later in the game. This makes Shadow Strike basically also a full heal that can be pressed every 2,4 seconds.
The result is a warrior that deals a ton of damage, can facetank the Logherrean and can do pretty much every content on Ultimate and in the Crucible.
And most importantly: It is very fun to play!

Playstyle


Bind Shadow Strike to the left mouse button and Righteous Fervor to the right mouse button. So when you run around by holding down the left mouse button you just need to hover it over the next group of enemies and your char will charge at them. Very convenient.
When you're fighting focus your attacks on bigger foes. The weak ones will die from your area of effect damage. But don't overdo it. You don't want to stand it the middle of effects or large groups for too long.
Keep the Pneumatic Burst up all the time. The buff lasts for 24 seconds so it doesn't need to be spammed.
Hit your current enemy with Shadow Strike whenever it is ready.
Shadow Strike could also be used for hit & run tactics.
Blade Barrier works as an emergency shield. You can't deal damage while it's up. But it's a nice way to survive until your heals are ready or until you can jump out of the group of enemies with Shadow Strike.

Attribute Points


Spend all points in physique. But be aware that good weapons will need about 461 cunning (level 75 sword) / 511 cunning (level 94 sword). For the level 94 sword I've spent a total of nine points in cunning and boosted the rest with the Anatomy of Murder passive skill and devotion points. Since you won't have the exact same gear I recommend to spend about 10-12 points in cunning.

Skill Points & Devotion



Devotion Points


Devotion points are important for this build as they grant you a lot of damage and healing / health. Your main goal will be to get to the Abomination and Yogol nodes.
  • 1. Activate the red point in the crossroads. (1R)
  • 2. Max out the Ghoul node. This will grant you life leech and an emergency heal. Remember to bind the heal to a skill (e.g. Pneumatic Burst). (4R)
  • 3. Respec the red point in the crossroads. (3R)
  • 4. Max out the Wretch node. (5R 3B)
  • 5. Activate the green point in the crossroads. (1G 5R 3B)
  • 6. Max out the Scorpion node. Bind the skill to Righteous Fervor. (6G 5R 3B)
  • 7. Max out the Manticore node. Bind the skill to Righteous Fervor. Bind the skill from the Scorpion node to Shadow Strike. (1P 7G 5R 3B)
  • 8. Respec the green point in the crossroads. (1P 6G 5R 3B)
  • 9. Max out the Lizard node. (1P 6G 5R 7B)
  • 10. Max out the Murmur node (left of the Manticore). Bind the skill to Whirling Death. (1P 8G 7R 7B)
  • 11. Max out Scholar's Light, Fox and Behemoth in any order. Bind the heal from the Behemoth node to a skill (e.g. Resilience). (1P 20G 9R 7B)
  • 12. Activate every point in Abomination except the two skills (Tainted Eruption & Abominable Might). If you prefer Tainted Eruption over Black Blood of Yugol from the Yugol node, feel free to activate it.
  • 13. Max out the Yugol node. Bind the skill to another one (e.g. Veil of Shadow).

Grim Dawn Default Weapon Attack

One point is left. You may spend it where you want. E.g. in the Empty Throne for -15% stun duration, in the Eye of the Guardian for another +15% damage or in the Revenant for energy leech.

Skill Points


This is the 'core' of the build. You may spend 24 additional skill points for the skills you want.
First of all, it is not vital to do everthing exactly the same as I write. I see this more like a 'guide' to reach the goal. So feel free to vary your char like you want to. E.g.: In the early game, the AoE-damage isn't the best. If this is bugging you just spend more points in Belgothian's Shears / Amarasta's Quick Cut or focus on getting to Whirling Death.
What you want at the start of the game is of course your attack skill. So put a few points in Righteous Fervor. Then boost Oathkeeper to level 15 and put your points in Consecration.
When your character reaches level 10 you can choose Nightblade as your second class. Then you want to put one point in Dual Blades (makes dual wielding available) and boost Nightblade to level 5. Put one point in Belgothian's Shears and a few in Pneumatic Burst.
In the next phase, you can boost Nightblade to level 15, spend one point in Shadow Strike, one in Amarasta's Quick Cut, in Dreeg's Reproach (the acid conversation of Righteous Fervor) and in Phantasmal Armor. The rest goes in your Oathkeeper skills, Pneumatic Burst and its link Breath of Belgothian.
Now boost Nightblade to level 25. One point in Blade Barrier helps you surving until you have decent life leech and regeneration. Respec Belgothian's Shears and Amarasta's Quick Cut and max out Whirling Death. Put a point in Veil of Shadow and max out Night's Chill. Also put points in Shadow Dance and Nidalla's Justifiable Ends.
Boost Nightblade to level 32. Max out Merciless Repertoire. Put a point in Presence of Virtue, five in Haven and one in Resilience. Max out Dual Blades and Nidalla's Hidden Hand.
In the last phase, you can boost Nightblade to the maximum and put your points in Shadow Strike and its link Nightfall.Grim dawn weapons list
It doesn't matter very much at which time you put points in Anatomy of Murder. You can max it out for a better chance to deal critical strikes. Or you can just spend a few points to have enough cunning for the next fancy Sword.
As I wrote in the beginning you will have 24 skill points left. I used them to push the Oathkeeper to level 32 and put one point in Retribution, Rebuke and Ascension. I've spent the rest in Clarity of Purpose. The only reason I did that is because I was unhappy with stuns etc., because they can be a real threat for this build. But this is of course just one way to spend these points. Just use them how you like.
The exclusive skill of the Oathkeeper (Path of the Three) would be nice to have. But you will have to spend a ton of points just to get to this skill. And in my opinion it isn't worth it, because we already have 100% conversion for Righteous Fervor and more than enough +damage from other sources.

Items and Their Addons


There are countless of items and item combinations so it's no use to post my entire gear here.
But if you're asking what kind of gear you should wear, the most important things you want to have on your items are:
  • 1. +resistances - (components and augmentations will help very much to max them out).
  • 2. +flat acid & poison damage - (we have +2000% acid damage. Therefore it is better to add more flat damage instead of more +%-damage).
  • 3. conversion of physical or pierce damage to acid damage - (physical will boost the damage of Shadow Strike very much, because you'll most likely have weapons that deal physical damage. Pierce will boost all attacks, because the damage of Dual Blades will be converted).
  • 4. +level of skills (preferably for Righteous Fervor).
  • 5. +chance to avoid melee or projectile attacks.
  • 6. +% of Offensive Ability.
  • 7. +attack speed.
  • 8. +% of acid & poison damage (preferably without a longer poison duration).
  • 9. +health & health regeneration.

It isn't difficult to find decent weapons for this build. Every one handed melee weapon with a lot of +acid & poison damage and attack speed will do. To get the best out of your weapon, I recommend to use Vitriolic Gallstones in both weapons. So you can have two more auras that increase your damage. The physical to acid conversion will boost the damage of Shadow Strike significantly, since now 20% of its damage is modified by all your acid damage bonuses (provided that your weapons deal physical damage). I also recommend to augment both weapons with either the Blight Beast Pustules from the Coven of Ugdenbog or the Outcast's Venom from the Outcast.
The latter will do a bit more damage.
The best weapons I've found so far are these:
Last but not least here are a few items that are very useful for this build and can be obtained rather easily:
These shoulders can be found by the dozen in the late game. Got mine in Malmouth. They alone boost your damage by about 2000. The health bonus is also pretty neat.
This is the relic you want to have. Really a must-have. It boosts the damage of Righteous Fervor by about 4400 and Shadow Strike by about 8000.
If you don't have the recipe for this relic, you can use the relic from the quest in Old Arkovia where you have to search the elder (on Ultimate). After finding him return to the Rover camp and tell them that you didn't find the relic.
This belt can be crafted. The recipe can be purchased from the Solael cult (honored reputation needed). It has outstanding defensive stats. The heal doesn't seem to be much, but it has only 4 seconds of cooldown and can therefore be a decisive factor.
You May Also Like:
  • All Grim Dawn Guides!



For those who were disappointed by Diablo 3 and just can't sink anymore hours into Path Of Exile, the ARPG you want to devote the rest of your waking hours to is unquestionably Grim Dawn.

Grim Dawn Weapon Dmg Or Attack Speed Building

Unfortunately, it has a bit of a reputation for being difficult to penetrate for new players due to the huge number of potential builds and the wide range of attack and resistance types.

Want to jump into this grimdark, post-apocalyptic fantasy world but feel like you're out of your depth? We've got you covered with a full run down of everything the beginner needs to know, from picking your dual class combo, to placing attribute points and navigating the massive devotion point constellation.

Choosing Your Mastery Combo

Which two masteries you pick will determine how your character plays for the rest of the game, but rather than thinking of what mastery represents, to make this choice properly you are really deciding what kind of damage you want to deal:

  • Physical
  • Pierce
  • Bleed
  • Internal Trauma
  • Life Steal
  • Fire
  • Cold
  • Lightning
  • Acid
  • Vitality
  • Aether
  • Chaos
  • Burn
  • Frostburn
  • Electrocute
  • Poison

That seems like far too many choices already, but here's the thing: to get maximum DPS potential for your character, you need to stick to one or two main damage types rather than trying to become a jack of all trades.

All your other decisions will revolve around that damage type, which makes it much simpler to know what kind of equipment to use, which constellation stars to pick, and so on.

Browsing through the list, you may be wondering why Frostburn is separate from Cold, Electrocute is separate from Lightning, Internal Trauma is separate from Physical, and so on. Those sub-types are damage over time effects that keep hurting an enemy after the attack lands.

That's an important distinction, because items that boost Cold damage don't boost Frostburn, but Frostburn can be more useful since it will continue to erode enemy health after the first attack.

Which mastery deals which type of damage is usually self-explanatory (Demolitionists focus on Fire, Soldiers on Physical and Internal Trauma, and so on), but make sure to take a look at the full skill trees ahead of time, because you can come up with some interesting and less than obvious combos by taking the right skills.

The only mastery that may not be immediately obvious in its purpose is the Occultist, which focuses on debuffing enemies so they take more damage, in addition to dealing a variety of damage types such as Vitality, Acid, Poison, and Chaos.

This guy can actually be one of the best 'pet' builds.. his pets are just grenades

Before landing on the specific first mastery you want to pick based on damage type, next you need to decide whether you want to either:

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  • Use summoned pets as fodder to engage enemies
  • Or go solo either as a glass cannon caster or a melee powerhouse

Dmg mori parts for power probe parts. That will help narrow down your options considerably, but don't discount masteries that seem like they aren't focused on summoning spells. For instance, the stunjacks, thermite mines, and mortar traps available to the Demolitionist mastery essentially serve the same purpose as summoned pets.

Now that you've got a general idea of which two masteries you want to play with on your first character, you need to focus on what skills to take and then stay on those paths as much as possible.

In general, you want to stick to one primary attack skill (other than your basic attack) that you can utilize constantly rather than cluttering your skill bar with a bunch of different options.

After picking that primary combat skill, go with skills that either:

  • Improve your basic attack or primary skill
  • Or instead go off automatically when using either of those attacks

For instance, in the screen shot above I've maxed out Brute Force on the Shaman side of my Shaman / Necromancer build. That skill automatically deals extra Lightning, Physical, and Internal Trauma damage when wielding a 2 handed weapon, so my build revolves heavily around 2 handed weapon basic attacks.

To dovetail my other skills into melee combat, on the Necromancer side I maxed out Reaping Strike, which has a 25% chance to drastically boost default weapon attack damage.

When picking your mastery combo, be on the lookout for this sort of synergy based on how you plan to play your character.

Still not quite sure what to play and want a more comprehensive guide on picking specific combos and skills? Check out our top three best Grim Dawn buildsafter the release of the Forgotten Gods expansion for inspiration!

Placing Attribute Points When Leveling

Now that you've got your mastery combo sorted, soon it will be time to start placing attribute points when you level.

Unlike the dual class combo choice, this is an extremely easy pick -- physique is literally the only attribute that matters. Yes, that's still true even if you are playing a straight spell caster. Physique ties directly to health and all damage types, and with how many elixirs of spirit you'll have to refill your energy bar, you just flat out don't need points in Spirit.

You only ever need to put points in the other two attributes if you aren't meeting the minimums required to use your preferred equipment.

The over usefulness of physique compared to the other attributes is a well known issue with the game's design that's been brought up by the fans and the developers many times, but at this point its too baked into the system to be changed.

Navigating The Constellation Devotion Paths

Yeah.. it's big

After the mastery combos, this is where players get tripped up because there are so many options, and its easy to end up with a sub-optimal build. The devotion constellation is where you get to fine tune your build and add in extra abilities to round out your character.

Your best bet here is to take some time to plan out a devotion path ahead of time, rather than randomly putting points and hoping you end up with a viable build.

To break this down into manageable chunks, here's what you should ask yourself before picking a devotion path:

  • Do I want devotion abilities that enhance my pets?
  • Do I want devotion abilities that increase my main damage type?
  • Do I want devotion abilities that increase my health and resistance so I survive longer?
  • Do I want devotion abilities that give me more abilities like ranged attacks, extra summons, or random powerful melee attacks?

With those major types of devotion paths in mind, its easier to pick a direction to go.

For instance, taking my 2 handed Shaman / Necromancer above, I went with Rhowan's Scepter -- deciding to stick solely with maces to deal extra Internal Trauma damage -- and then Hammer to further increase that damage. Because of its increased Physical damage, then I went with Falcon, which ends in the Falcon Swoop ability that has a 15% chance to shoot out Physical damage projectiles with every basic attack.

That's just one potential path though, and there are many, many others. Shepherd's Crook for instance is a must if you want to beef up your pets, while Magi can be critical to any Fire / Burn based build.

Not sure how to get new Devotion points? You need to restore shrines scattered across the world, and remember that you can complete shrines multiple times on each difficulty level. Here's where to find them all:

Using Relics To Complete Your Build

Relics can be crafted at the blacksmith in Devil's Crossing after completing the Tale Of Two Blacksmiths quest in Burrwitch Outskirts.

Like all the other item drops, relic blueprints are totally randomized, so unfortunately I can't tell you 'build this relic then that relic' for the most DPS based on your mastery combo.

Instead, there are two main routes to go here when deciding what to craft:

  • Build relics that complement your existing build
  • Or build relics that increase your options and round out your build

For instance, if you are playing a melee focused character, building a relic like Arbiter gives you a reliable ranged attack to use against bosses who can easily take out close combat enemies.

Grim Dawn Weapon Augments

If you tend to get hit a lot because you don't have a ton of pets, relics like Corruption or Equilibrium might be worthwhile instead as a form of crowd control.

Aside from relics, you can shore up your weaknesses and increase your damage potential by buying augments from the quartermaster for each faction.

Those augments are locked behind reputation tiers however, so go out of your way to increase reputation with each faction so you can buy the items that give extra resistance to equipment and damage types to your weapons.

This is particularly critical in Elite and Ultimate modes when your resistances get knocked down automatically.

What To Do After Planning Your Character

So now you've got your build planned out and have an idea of where to go with with your devotion points, attributes, and relic crafting. There's still plenty more to learn if you want to truly master Grim Dawn and make the best possible character.

First up, make sure to talk to the inventor Kasparov in the destroyed building directly next to the rift gate portal at Devil's Crossing.

It's easy to miss that area because of the light of the rift gate, which you don't want to do, as he offers quests, provides a free extra skill point early on, and lets you pull components off equipment you no longer need.

Note that you get that skill point on all three difficulty levels, so make sure to repeat Kasparov's quests when you play on Elite and Ultimate.

Next up, learn where to farm the components you need for the items you want to craft or the completed components you want to add directly to your equipment.

Most of these components follow a logical progression -- claws and fur come from beasts, obviously -- but some only drop from special types of enemies. For instance, Tainted Brain Matter only drops from specific types of aetherials and only if they are close in level to your character. Check out our full rare item farming guide here.

As you play the game, make sure to keep components even if it seems like you don't need them. They will become useful (and in some cases necessary) for crafting relics and for restoring devotion shrines. If you start to run out of room, put excess crafting components in the smuggler's stash found at the northwest end of the top floor of Devil's Crossing.

While farming for components and completing quests, always look for the hidden sections found on most maps to get extra loot. With indoor locations these sections are walls that can be broken. With outdoor locations, these are paths that lead off the visible portion of the map.

For instance, there are four breakable walls in the Warden's Cellar, marked by the red circles above, that lead to areas off the map with extra chests. Once you know what sort of areas tend to have hidden rooms or unmarked paths, finding them becomes second nature.

Even after finding hidden locations and farming areas repeatedly, you may find some bosses are simply too hard to beat with your current build. In that case, your best bet is to bump up to the next difficulty and play the first Act again to level and get better loot, then go back to previous difficulty and you'll find the later parts of the game aren't nearly as difficult.

If you've made it far enough into Normal mode but haven't beaten the last boss so you can increase the difficulty, instead you should craft Skeleton Keys to access the sealed roguelike dungeons found in these locations:

  • The Steps of Torment
  • Port Valbury
  • The Bastion Of Chaos
  • The Ancient Grove

While you can't use rift gates in these dungeons and the challenges are much harder, you will find better loot and higher level enemies.

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Have any other questions on what to do or how to build your Grim Dawn character? Fire off a comment below and we'll help you out! Check out our other Grim Dawn guides as well to help ease your way into master.