Arcane Adventures How To Increase Magic Dmg
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- I'm donating them to you for the benefit of the amazing game,
- Possible attack to replace Fire Pillar:
- FLAMING COMET HAMMER - open a magic circle beneath yourself or on your hand, flip upwards with a fist full of fire
- facing upward, then crash down with a fiery explosion on the floor as you punch the ground with fire-infused Arcane magic.
- ATTACKS: (titles/materials may be changed to your acceptance)--------------------------------------------------------
- ---FIRE-RELATED (Mutations acceptable)-------------
- KNUCKLE INFERNO - Create a magic circle ahead, run up and punch through it, extending a fiery fist (mesh used for fist?)
- PLASMA RAY STRIKE - Create a field of plasma/magma around you, then charge towards the mouse in a single dash.
- FIRE FORGED BOW SPECIAL ATTACK - ARROW SHOWER - Quickfire a barrage of arrows almost instantaneously
- GOLDEN FIRE ATTACK? - PHOENIX'S FINAL SHINE - creates the golden sillouhette of a phoenix as you dash forward.
- SUN'S THIRD ATTACK - SOLAR SPARK - Summon a pillar of solar fire, as a bolt of sunlight crashes from you and creates an
- A SPARE REPLACEMENT MUTATION FOR FIRE - ASH / EMBER - Uses and fuses embers to create destructive amounts of fire.
- SPECIAL ATTACK FOR EMBER: Ember Fusion (fuses a previous fire-related element to create an entirely new element, one
- ---WATER-RELATED (Mutations acceptable)-------------
- WAVE - introduces stream-like attacks - Basic Attack for Water - fires a wave from a two-handed magic circle that deals
- PUDDLE SNARE - must hit target, similar to Water Lock - Creates a magic circle beneath the target, then a puddle. The
- puddle enwraps the target in a suffocating water lock, which the opponent must Click to Revive to escape in an explosion.
- (WATER) JACKNIFE - Melee move for Water - Kick the opponent forward, then leap up. Create a magic circle on your leg,
- then infuse it with water as you dive in diagonally and explode-kick the opponent with arcane water.
- TIDAL WAVE - Creates a tidal wave from beneath the user and fires upward, along with the user, dropping harmful droplets
- ---WIND-RELATED (Mutations acceptable)-------------
- WIND TUNNEL (Wind's Fourth Attack) - Punch/Tap the opponent forward, then create a giant, spiraling tunnel of wind
- horizontally connecting you and the victim. Firea barraging series of gale forces, then shrink the wind tunnel,
- and fire it as a concentrated wind bullet with tons of knockback. (To save on animation, you might want to make this a
- WHIRLWIND DRIVE - Create a magic circle in front of you, then leap up slightly, spinning around rapidly. This momentum
- you gain infused with your Arcane wind will create a penetrating charge guided by the mouse, with a tornado-like wind
- force spiraling around with you. (essentially Hyper Tornado, from Pikkon's moveset in Raging Blast 2)
- CYCLONE ATTACK (Possible Ultimate) - Leap up, create a magic circle, and create a large circular whirlwind that drags
- around enemies in a circle, damaging them intensely.
- ---LIGHTNING RELATED (Mutations acceptable)-------------
- Pretty sure you have Lightning covered, considering how much you love the element.
- LV. 60 LIGHTNING MAGIC WEAPON - Blade of Zeus - A saber of pure thunder that will fry all who stand in your path.
- WEAPON CAST: TELL ME WHETHER YOU WANT MELEE WEAPON CAST OR RANGED WEAPON CAST
- LV. 60 LIGHT MAGIC WEAPON - Sage Gauntlets - A special set of gloves that can pummel the darkest of territories..and
- WEAPON CAST: Divine Intervention - Dives into where the mouse is pointing with a
- WIND MAGIC WEAPON - Zephyr Flute - Playing a mere tune from this flute amplifies the caster's breath into a mighty force
- WEAPON CAST:
- WIND MAGIC WEAPON - Staff of Turbulence - Display your dominance in the battlefield by letting loose the mightiest winds
- WEAPON CAST: Mistral Pull - Wave your staff from inside-out, using the power of a tornado to draw in your opponents.
- LV. 60 WIND MAGIC WEAPON - Hurricane Scythe - Slice cuts in the wind around you to decimate your enemies.
- WEAPON CAST: Rend - Use the speed of air to rapidly slice the area in front of you, creating
- a flurry of wind slice projectiles that attack the mouse. Victims can also be hit and flung back from the scythe if they
Best Magic In Arcane Adventures
The Effect of Magic This card will discuss the pros and cons of Prometheus's gift. The first obvious bad effect of magic is the fact that it lead to the death of the gods, who were the only race to be naturally born with magic flowing through them. For example, magic missile would grant him 5 magic missiles, each one dealing 1d4+1 of force damage normally. Would thus the damage per missile increase to 1d4+1+7d6 points of damage? Add in a quickened magic missile and he would be able to deal about 290 points of force damage per round.
Arcane Adventures How To Increase Magic Dmg Free
- I know this game is hella dead, but I’m looking for people who used to actively play this game, to potentially have one giant meetup and talk about the golden ages of this game and tell their stories.
- May 06, 2016 “Just a heads up, Arcane Adventures won't be free AS SOON as Water Magic is out. Still need to add/fix a ton of stuff before release”.